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A handy-dandy JS shim to run OreUI files in your browser (to varying degrees of success.)

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OreUIShim

(C) Luminoso 2022 / MIT Licensed. Contributions Welcome!

A small shim JS file to experiment with oreUI in the browser.

How to use

Prerequisite: engine.js has a const USE_TRANSLATION. By default, this is set to true, and requires a lang file named loc.lang. To avoid copyright issues, this file is not mirrored here. To get an equivalent, simply go to the oreui RP in your game files (data/resource_packs/oreui/texts), find the file for the language you want, remove any blank lines, and paste it in as loc.lang. Alternatively, just set USE_TRANSLATION to false and prepare to see way too many very-long translation keys.

Firstly, ensure you have the correct file structure: The files should look something like this:

  • note: oreui_dist here simply refers to whatever folder you have containing your oreUI files. it doesn't need to be called oreui_dist. Bedrock calls it just dist, for example.
oreui_dist
│   engine.js (from this repository)
│   loc.lang (from your game install)
│
└───hbui
│   │   <subfolders>
│   │   index.html
│   │   <other files>

Next, patch the html files that are in charge of the routes you want to use. For example, if you want to mess with /achievements, you'll be patching hbui/index.html. To do this, replace:

<script type="text/javascript" src="/path/to/index-HASH.js"></script>

with

<script type="text/javascript" src="/engine.js"></script>
<script type="text/javascript" src="/path/to/index-HASH.js"></script>

ensure that engine.js is loaded FIRST

Finally, start a webserver at the base directory (in our example, oreui_dist):

python -m http.server 8000

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A handy-dandy JS shim to run OreUI files in your browser (to varying degrees of success.)

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