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[Metal] Fixed crash in Metal PSO creation when invalid shaders are pr… #10

[Metal] Fixed crash in Metal PSO creation when invalid shaders are pr…

[Metal] Fixed crash in Metal PSO creation when invalid shaders are pr… #10

Workflow file for this run

name: MS UWP
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
jobs:
build_uwp:
strategy:
matrix:
target: [ UWP-10_0 ]
arch: [x64]
lib: [Shared, Static]
config: [Release, Debug]
fail-fast: false
runs-on: 'windows-latest'
env:
README: ${{ github.workspace }}/README.txt
GENERATOR: 'Visual Studio 17 2022'
steps:
- name: Checkout Repository
uses: actions/checkout@v4
with:
submodules: recursive
- name: Configure CMake
run: >
cmake -G "${{ env.GENERATOR }}" -A "${{ matrix.arch }}" -S . -B ${{ github.workspace }}/${{ matrix.arch }}
-DCMAKE_TOOLCHAIN_FILE="cmake/Toolchains/Toolchain.${{ matrix.target }}.cmake"
-DLLGL_BUILD_STATIC_LIB=${{ matrix.lib == 'Static' && 'ON' || 'OFF' }}
-DLLGL_BUILD_RENDERER_DIRECT3D11=ON
-DLLGL_BUILD_RENDERER_DIRECT3D12=ON
-DLLGL_BUILD_EXAMPLES=ON
"-DLLGL_D3D11_ENABLE_FEATURELEVEL=${{ matrix.config == 'Release' && 'Direct3D 11.3' || 'Direct3D 11.0'}}"
"-DLLGL_D3D12_ENABLE_FEATURELEVEL=${{ matrix.config == 'Release' && 'Direct3D 12.2' || 'Direct3D 12.0'}}"
- name: Build
run: |
cmake --build ${{ github.workspace }}/${{ matrix.arch }} --config ${{ matrix.config }}
echo "LLGL built with ${{ env.GENERATOR }} for ${{ matrix.arch }} on $(date)." > ${{ env.README }}
echo "Place at root of LLGL repository to run examples and testbed." >> ${{ env.README }}
- name: Upload Binaries
uses: actions/upload-artifact@v4
if: matrix.arch == 'x64' && matrix.lib == 'Shared' && matrix.config == 'Release'
with:
name: LLGL-${{ matrix.target }}-${{ matrix.config }}-${{ matrix.arch }}
path: |
${{ env.README }}
${{ github.workspace }}/${{ matrix.arch }}/build/${{ matrix.config }}/LLGL*.dll
${{ github.workspace }}/${{ matrix.arch }}/build/${{ matrix.config }}/Example_*.exe