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[Metal] Fixed crash in Metal PSO creation when invalid shaders are pr… #79

[Metal] Fixed crash in Metal PSO creation when invalid shaders are pr…

[Metal] Fixed crash in Metal PSO creation when invalid shaders are pr… #79

Workflow file for this run

name: Google Android
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
jobs:
build_android:
strategy:
matrix:
lib: [Shared, Static]
config: [Release, Debug]
abi: [x86_64, armeabi-v7a]
fail-fast: false
runs-on: ubuntu-latest
env:
ANDROID_API_LEVEL: 28
README: ${{ github.workspace }}/README.txt
GAUSSIAN_LIB_DIR: external/GaussianLib/include
steps:
- name: Checkout Repository
uses: actions/checkout@v4
with:
submodules: recursive
- name: Install Dependencies (Android NDK)
uses: nttld/setup-ndk@v1
id: setup-ndk
with:
ndk-version: r25c
add-to-path: false
- name: Configure CMake
run: >
cmake -S . -B ${{github.workspace}}/Android-${{ matrix.abi }}
-DCMAKE_TOOLCHAIN_FILE="${{ steps.setup-ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake"
-DANDROID_ABI=${{ matrix.abi }}
-DANDROID_PLATFORM=${{ env.ANDROID_API_LEVEL }}
-DANDROID_STL=c++_shared
-DANDROID_CPP_FEATURES="rtti exceptions"
-DCMAKE_BUILD_TYPE=${{ matrix.config }}
-DLLGL_BUILD_STATIC_LIB=${{ matrix.lib == 'Static' && 'ON' || 'OFF' }}
-DLLGL_BUILD_RENDERER_OPENGLES3=ON
-DLLGL_BUILD_RENDERER_NULL=OFF
-DLLGL_BUILD_RENDERER_VULKAN=ON
-DLLGL_BUILD_EXAMPLES=ON
-DLLGL_BUILD_TESTS=OFF
-DGaussLib_INCLUDE_DIR:STRING="${{ env.GAUSSIAN_LIB_DIR }}"
- name: Build
run: |
cmake --build ${{github.workspace}}/Android-${{ matrix.abi }} --config ${{ matrix.config }}
CURRENT_TIME=$(date)
echo "LLGL built for Android on $CURRENT_TIME." > ${{ env.README }}
- name: Upload Binaries
uses: actions/upload-artifact@v4
if: matrix.lib == 'Shared' && matrix.config == 'Release'
with:
name: LLGL-Android-${{ matrix.config }}-${{ matrix.abi }}
path: |
${{ env.README }}
${{ github.workspace }}/Android-${{ matrix.abi }}/build/libLLGL*.so
${{ github.workspace }}/Android-${{ matrix.abi }}/build/libExample_*.so