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feat(win/nvenc): dynamic sdk version selection at runtime #3040
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"${CMAKE_SOURCE_DIR}/src/nvenc/*.h" | ||
"${CMAKE_SOURCE_DIR}/src/nvenc/*.cpp") | ||
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include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/third-party/nvenc-headers/12.0/include") |
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include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/third-party/nvenc-headers/12.0/include") | |
include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/third-party/nvenc-headers/1200/include") |
Unless I'm missing something, this path doesn't exist.
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Yeah, it used what we ship with ffmpeg in this case. I will think about how to handle this best, either remove these particular headers from windows ffmpeg, or somehow use them (not trivial and may have drawbacks).
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Decided to drop this "default version" logic to minimize potential problems.
One extra version of some classes will be compiled with ffmpeg version of nvenc sdk, but then discarded by the linker.
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Ready. Split-frame encoding will be done in a separate PR since it's a separate feature and we're now auto-squashing commits. |
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Quality Gate failedFailed conditions See analysis details on SonarCloud Catch issues before they fail your Quality Gate with our IDE extension SonarLint |
The code in this pull request is Not a Contribution under LizardByte Individual Contributor License Agreement. |
Reopening now that the CLA has been revoked and this can now be accepted under the GPLv3 terms alone. |
Description
Notes
nv-codec-headers
tonvenc-headers
to avoid conflicts during branch switchingTodo
Screenshot
Issues Fixed or Closed
Type of Change
.github/...
)Checklist