Skip to content

Commit

Permalink
Merge pull request #2266 from LizardByte/nightly
Browse files Browse the repository at this point in the history
v0.22.2
  • Loading branch information
ReenigneArcher authored Mar 15, 2024
2 parents 00fbbc9 + bd5c500 commit 33c6c3e
Show file tree
Hide file tree
Showing 5 changed files with 87 additions and 46 deletions.
2 changes: 1 addition & 1 deletion .github/workflows/CI.yml
Original file line number Diff line number Diff line change
Expand Up @@ -588,7 +588,7 @@ jobs:
echo "publish=${PUBLISH}" >> $GITHUB_OUTPUT
- name: Validate and Publish Homebrew Formula
uses: LizardByte/homebrew-release-action@v2024.311.172824
uses: LizardByte/homebrew-release-action@v2024.314.134529
with:
formula_file: ${{ github.workspace }}/homebrew/sunshine.rb
git_email: ${{ secrets.GH_BOT_EMAIL }}
Expand Down
7 changes: 7 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,11 @@
# Changelog

## [0.22.2] - 2024-03-15
**Fixed**
- (Tray/Windows) Fix broken system tray icon on some systems
- (Linux) Fix crash when XDG_CONFIG_HOME or CONFIGURATION_DIRECTORY are set
- (Linux) Fix config migration across filesystems and with non-existent parent directories

## [0.22.1] - 2024-03-13
**Breaking**
- (ArchLinux) Drop support for standalone PKGBUILD files. Use the binary Arch package or install via AUR instead.
Expand Down Expand Up @@ -759,3 +765,4 @@ settings. In v0.17.0, games now run under your user account without elevated pri
[0.21.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.21.0
[0.22.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.22.0
[0.22.1]: https://github.com/LizardByte/Sunshine/releases/tag/v0.22.1
[0.22.2]: https://github.com/LizardByte/Sunshine/releases/tag/v0.22.2
2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.18)
# todo - set this conditionally

# todo - set version to 0.0.0 once confident in automated versioning
project(Sunshine VERSION 0.22.1
project(Sunshine VERSION 0.22.2
DESCRIPTION "Self-hosted game stream host for Moonlight"
HOMEPAGE_URL "https://app.lizardbyte.dev/Sunshine")

Expand Down
120 changes: 77 additions & 43 deletions src/platform/linux/misc.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@

// standard includes
#include <fstream>
#include <iostream>

// lib includes
#include <arpa/inet.h>
Expand Down Expand Up @@ -98,54 +99,87 @@ namespace platf {
return ifaddr_t { p };
}

/**
* @brief Performs migration if necessary, then returns the appdata directory.
* @details This is used for the log directory, so it cannot invoke Boost logging!
* @return The path of the appdata directory that should be used.
*/
fs::path
appdata() {
bool found = false;
bool migrate_config = true;
const char *dir;
const char *homedir;
fs::path config_path;

// Get the home directory
if ((homedir = getenv("HOME")) == nullptr || strlen(homedir) == 0) {
// If HOME is empty or not set, use the current user's home directory
homedir = getpwuid(geteuid())->pw_dir;
}

// May be set if running under a systemd service with the ConfigurationDirectory= option set.
if ((dir = getenv("CONFIGURATION_DIRECTORY")) != nullptr && strlen(dir) > 0) {
found = true;
config_path = fs::path(dir) / "sunshine"sv;
}
// Otherwise, follow the XDG base directory specification:
// https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
if (!found && (dir = getenv("XDG_CONFIG_HOME")) != nullptr && strlen(dir) > 0) {
found = true;
config_path = fs::path(dir) / "sunshine"sv;
}
// As a last resort, use the home directory
if (!found) {
migrate_config = false;
config_path = fs::path(homedir) / ".config/sunshine"sv;
}

// migrate from the old config location if necessary
if (migrate_config && found && getenv("SUNSHINE_MIGRATE_CONFIG") == "1"sv) {
fs::path old_config_path = fs::path(homedir) / ".config/sunshine"sv;
if (old_config_path != config_path && fs::exists(old_config_path)) {
if (!fs::exists(config_path)) {
BOOST_LOG(info) << "Migrating config from "sv << old_config_path << " to "sv << config_path;
std::error_code ec;
fs::rename(old_config_path, config_path, ec);
if (ec) {
return old_config_path;
static std::once_flag migration_flag;
static fs::path config_path;

// Ensure migration is only attempted once
std::call_once(migration_flag, []() {
bool found = false;
bool migrate_config = true;
const char *dir;
const char *homedir;
const char *migrate_envvar;

// Get the home directory
if ((homedir = getenv("HOME")) == nullptr || strlen(homedir) == 0) {
// If HOME is empty or not set, use the current user's home directory
homedir = getpwuid(geteuid())->pw_dir;
}

// May be set if running under a systemd service with the ConfigurationDirectory= option set.
if ((dir = getenv("CONFIGURATION_DIRECTORY")) != nullptr && strlen(dir) > 0) {
found = true;
config_path = fs::path(dir) / "sunshine"sv;
}
// Otherwise, follow the XDG base directory specification:
// https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
if (!found && (dir = getenv("XDG_CONFIG_HOME")) != nullptr && strlen(dir) > 0) {
found = true;
config_path = fs::path(dir) / "sunshine"sv;
}
// As a last resort, use the home directory
if (!found) {
migrate_config = false;
config_path = fs::path(homedir) / ".config/sunshine"sv;
}

// migrate from the old config location if necessary
migrate_envvar = getenv("SUNSHINE_MIGRATE_CONFIG");
if (migrate_config && found && migrate_envvar && strcmp(migrate_envvar, "1") == 0) {
std::error_code ec;
fs::path old_config_path = fs::path(homedir) / ".config/sunshine"sv;
if (old_config_path != config_path && fs::exists(old_config_path, ec)) {
if (!fs::exists(config_path, ec)) {
std::cout << "Migrating config from "sv << old_config_path << " to "sv << config_path << std::endl;
if (!ec) {
// Create the new directory tree if it doesn't already exist
fs::create_directories(config_path, ec);
}
if (!ec) {
// Copy the old directory into the new location
// NB: We use a copy instead of a move so that cross-volume migrations work
fs::copy(old_config_path, config_path, fs::copy_options::recursive | fs::copy_options::copy_symlinks, ec);
}
if (!ec) {
// If the copy was successful, delete the original directory
fs::remove_all(old_config_path, ec);
if (ec) {
std::cerr << "Failed to clean up old config directory: " << ec.message() << std::endl;

// This is not fatal. Next time we start, we'll warn the user to delete the old one.
ec.clear();
}
}
if (ec) {
std::cerr << "Migration failed: " << ec.message() << std::endl;
config_path = old_config_path;
}
}
else {
// We cannot use Boost logging because it hasn't been initialized yet!
std::cerr << "Config exists in both "sv << old_config_path << " and "sv << config_path << ". Using "sv << config_path << " for config" << std::endl;
std::cerr << "It is recommended to remove "sv << old_config_path << std::endl;
}
}
else {
BOOST_LOG(warning) << "Config exists in both "sv << old_config_path << " and "sv << config_path << ", using "sv << config_path << "... it is recommended to remove "sv << old_config_path;
}
}
}
});

return config_path;
}
Expand Down
2 changes: 1 addition & 1 deletion third-party/tray
Submodule tray updated 1 files
+22 −21 tray_windows.c

0 comments on commit 33c6c3e

Please sign in to comment.