LE Dialogue Editor is a standalone application, made with the Godot Engine, created with the main purpose to manage tiny but complex dialogues.
Learn more in the WIKI
If you want to create a visual novel or a story-driven game with non-linear story, this application shouldn't be your first choice. Why? Because managing heavy dialogue in a tree view will be simply too hard to maintain. That why you should those applications instead
- Dialogic a plug-in for Godot Engine by Emilio Coppola
- Twinejs a port of Twine
- Renpy a visual novel engine
- Visual Novel Maker a visual novel engine
But if you want to create small conversations between multiples characters, LE Dialogue Editor should do the job. It support
- Localization
- Character name and portrait
- Choices
- Conditional branching for both dialogue and choices
- Preview of the dialogue based on the condition
- Emitting custom signals at certain dialogue
- Editing multiple JSON files at once