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LeoAiolia committed Jan 30, 2018
1 parent a4838eb commit 2d6a62b
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14 changes: 14 additions & 0 deletions .travis.yml
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# references:
# * http://www.objc.io/issue-6/travis-ci.html
# * https://github.com/supermarin/xcpretty#usage

osx_image: xcode7.3
language: objective-c
# cache: cocoapods
# podfile: Example/Podfile
# before_install:
# - gem install cocoapods # Since Travis is not always on latest version
# - pod install --project-directory=Example
script:
- set -o pipefail && xcodebuild test -enableCodeCoverage YES -workspace Example/ISActionSheet.xcworkspace -scheme ISActionSheet-Example -sdk iphonesimulator9.3 ONLY_ACTIVE_ARCH=NO | xcpretty
- pod lib lint
638 changes: 638 additions & 0 deletions Example/ISActionSheet.xcodeproj/project.pbxproj

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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0720"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "6003F589195388D20070C39A"
BuildableName = "ISActionSheet_Example.app"
BlueprintName = "ISActionSheet_Example"
ReferencedContainer = "container:ISActionSheet.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
<TestableReference
skipped = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "6003F5AD195388D20070C39A"
BuildableName = "ISActionSheet_Tests.xctest"
BlueprintName = "ISActionSheet_Tests"
ReferencedContainer = "container:ISActionSheet.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "6003F589195388D20070C39A"
BuildableName = "ISActionSheet_Example.app"
BlueprintName = "ISActionSheet_Example"
ReferencedContainer = "container:ISActionSheet.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "6003F589195388D20070C39A"
BuildableName = "ISActionSheet_Example.app"
BlueprintName = "ISActionSheet_Example"
ReferencedContainer = "container:ISActionSheet.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "6003F589195388D20070C39A"
BuildableName = "ISActionSheet_Example.app"
BlueprintName = "ISActionSheet_Example"
ReferencedContainer = "container:ISActionSheet.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
10 changes: 10 additions & 0 deletions Example/ISActionSheet.xcworkspace/contents.xcworkspacedata

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

31 changes: 31 additions & 0 deletions Example/ISActionSheet/Base.lproj/LaunchScreen.storyboard
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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13771" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<device id="retina4_7" orientation="portrait">
<adaptation id="fullscreen"/>
</device>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13772"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Llm-lL-Icb"/>
<viewControllerLayoutGuide type="bottom" id="xb3-aO-Qok"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>
31 changes: 31 additions & 0 deletions Example/ISActionSheet/Base.lproj/Main.storyboard
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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13771" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="whP-gf-Uak">
<device id="retina4_7" orientation="portrait">
<adaptation id="fullscreen"/>
</device>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13772"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="wQg-tq-qST">
<objects>
<viewController id="whP-gf-Uak" customClass="ISViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="uEw-UM-LJ8"/>
<viewControllerLayoutGuide type="bottom" id="Mvr-aV-6Um"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="TpU-gO-2f1">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="tc2-Qw-aMS" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="305" y="433"/>
</scene>
</scenes>
</document>
49 changes: 49 additions & 0 deletions Example/ISActionSheet/ISActionSheet-Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
16 changes: 16 additions & 0 deletions Example/ISActionSheet/ISActionSheet-Prefix.pch
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//
// Prefix header
//
// The contents of this file are implicitly included at the beginning of every source file.
//

#import <Availability.h>

#ifndef __IPHONE_5_0
#warning "This project uses features only available in iOS SDK 5.0 and later."
#endif

#ifdef __OBJC__
@import UIKit;
@import Foundation;
#endif
15 changes: 15 additions & 0 deletions Example/ISActionSheet/ISAppDelegate.h
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//
// ISAppDelegate.h
// ISActionSheet
//
// Created by LeoAiolia on 01/30/2018.
// Copyright (c) 2018 LeoAiolia. All rights reserved.
//

@import UIKit;

@interface ISAppDelegate : UIResponder <UIApplicationDelegate>

@property (strong, nonatomic) UIWindow *window;

@end
46 changes: 46 additions & 0 deletions Example/ISActionSheet/ISAppDelegate.m
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//
// ISAppDelegate.m
// ISActionSheet
//
// Created by LeoAiolia on 01/30/2018.
// Copyright (c) 2018 LeoAiolia. All rights reserved.
//

#import "ISAppDelegate.h"

@implementation ISAppDelegate

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
return YES;
}

- (void)applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

- (void)applicationWillEnterForeground:(UIApplication *)application
{
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

- (void)applicationWillTerminate:(UIApplication *)application
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

@end
13 changes: 13 additions & 0 deletions Example/ISActionSheet/ISViewController.h
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//
// ISViewController.h
// ISActionSheet
//
// Created by LeoAiolia on 01/30/2018.
// Copyright (c) 2018 LeoAiolia. All rights reserved.
//

@import UIKit;

@interface ISViewController : UIViewController

@end
29 changes: 29 additions & 0 deletions Example/ISActionSheet/ISViewController.m
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//
// ISViewController.m
// ISActionSheet
//
// Created by LeoAiolia on 01/30/2018.
// Copyright (c) 2018 LeoAiolia. All rights reserved.
//

#import "ISViewController.h"

@interface ISViewController ()

@end

@implementation ISViewController

- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}

- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}

@end
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