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Issues: Legend-of-Dragoon-Modding/Severed-Chains
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Issues list
Unpacker misses a Marker, making it impossible to disable logging for it
#1973
opened Jan 8, 2025 by
Illeprih
Allow changing enabled mods after a campaign has been created
#1964
opened Jan 5, 2025 by
LordMonoxide
Sepia filter in Fort Magrad doesn't cover the entire screen in widescreen mode
#1959
opened Jan 5, 2025 by
Illeprih
Add "advanced" flag to options that hides them unless an advanced checkbox is checked
menu ui/ux
#1957
opened Jan 5, 2025 by
LordMonoxide
debug.log gets cut off when the game crashes, making it useless
bug
Something isn't working
#1936
opened Jan 4, 2025 by
LordMonoxide
Characters turn into kaiju when Melbu uses his tornado
graphics transformation
An issue with graphics being rendered but doing the wrong things.
#1935
opened Jan 4, 2025 by
theflyingzamboni
Entering/exiting dragoon space messes up stage UVs
bug
Something isn't working
visuals
#1931
opened Jan 3, 2025 by
theflyingzamboni
Main Menu Cutscene Not Playing
deferred
Address in a future dev cycle
#1930
opened Jan 2, 2025 by
Wulves
Script patcher doesn't repatch when script decomp configs are added or modified
#1922
opened Dec 30, 2024 by
warblgarbl
Rose disappears during balcony conversation with Lisa (submap 702)
#1905
opened Dec 28, 2024 by
warblgarbl
Retail z-order issues in Lavitz's home
retail bug
Bugs that exist in retail
#1899
opened Dec 27, 2024 by
warblgarbl
Plugging controller out and back in populates controller dropdown with multiple same controllers
bug
Something isn't working
#1895
opened Dec 26, 2024 by
Ink230
Z-order issue with energy beam texture in Princess Emille's painting prison (submap 669, retail behavior)
retail bug
Bugs that exist in retail
#1888
opened Dec 25, 2024 by
warblgarbl
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