This mission is currently running on one of the KP public servers Name: KP Public arma.warfare Server IP/Port: 195.201.56.254:2332 Needed Mods: CBA A3, KP Ranks
This is a sector control mission with emphasize on easy setup for new missions and combined arms gameplay.
This mission tries to create a chaotic battlefield where you as a soldier can take on different roles and try to tip the margins in your favor.
There are 4 player slots on each side so you can play this PVP but PVE works great too.
On the right side of the screen you will see
T0 0% 500
repeated three times in blue, red, green representing the stats for each faction.
T0 = Tier 0 (higher tier gives the faction access to heavier vehicles)
0% = progress towards next tier (based on number of kills)
500 = manpower (deminished with losses. Losing player retrieved vehicles gives extra penalty)
Manpower is lost when you lose soldiers and manpower is generated at held sectors. Manpower can be collected at sectors and brough back to HQ to increase the factions manpower.
A sector will produce manpower only when held by a faction.
If a faction without players captures a sector from a faction with players that manpower will be removed from that sector and added to the capturing faction´s manpower.
If a faction with players captures a sector the manpower will remain in the sector and have to be brought back to HQ manually.
A sector with players close to center will produce manpower faster.
Your startbase consists of an ammobox, ammo container, repair container and a medical container, spawn point for a heli and for a vehicle.
Players can get helicopters, vehicles and infantry at the ammobox. Which vehicles and helicopters depend on the Tier.
Manpower can be submitted to the faction manpower at the HQ ammobox
Players can order vehicle or helicopter transport from anywhere on the map. There is a small time penalty between each time a transport can be ordered. This will be longer if the transport is destroyed and cannot return to HQ.
TIP: You can put manpower and (wounded) squad members in the transport and send it back to HQ. The squad members will then be removed without penalty and the manpower added to the faction manpower.
You will get a rank based on number of kills since last death, this rank will make your teammates have a higher skill and players with higher rank will increase manpower generation a bit more per level of rank if near sector center.
Sectors can be captured when a faction is holding the center of a sector and no enemies are within the sector area.
Players can collect manpower from sectors and get infantry at the ammobox located in the center of the sector.
Defense will spawn in a sector once it is captured.
Win Condition
You win when all enemy sides have 0 in manpower and no players alive.
Lose condition
You lose when your faction´s manpower is 0 and you die (no respawn possible)
Placing sectors: Place markers with the naming convention 'sector_<name>'. An ammobox will spawn in its center så make sure its empty.
Copy the starting base from the template mission, it should include:
1 grasscutter: <prefix>_vehicle
This is where bought vehicles for players will spawn
1 helipad _helicopter
This is where bought helicopters for players will spawn
Respawn points _respawn_ground Place the '_respawn_ground' on an open area. In the center the ammobox and players will spawn. Around it the ai will spawn.
Use delta, charlie and alpha. On mission start each faction will be assigned on of these prefixes by random.
Code and sample mission available here: