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* add `Metal.jl` support * minor bug fix * bug fix for metal `Metal` is not as fast as `CUDA` for now...
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,12 @@ | ||
module PI_CUDAExt | ||
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using CUDA | ||
using CUDA.CUDAKernels | ||
import PlanktonIndividuals.Architectures: GPU, device, array_type, rng_type, isfunctional | ||
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device(::GPU) = CUDABackend() | ||
array_type(::GPU) = CuArray | ||
rng_type(::GPU) = CURAND.default_rng() | ||
isfunctional(::GPU) = CUDA.functional() | ||
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end |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,13 @@ | ||
module PI_MetalExt | ||
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using Metal | ||
using GPUArrays | ||
using Metal.MetalKernels | ||
import PlanktonIndividuals.Architectures: GPU, device, array_type, rng_type, isfunctional | ||
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device(::GPU) = MetalBackend() | ||
array_type(::GPU) = MtlArray | ||
rng_type(::GPU) = GPUArrays.default_rng(MtlArray) | ||
isfunctional(::GPU) = Metal.functional() | ||
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end |
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