Developed with Unreal Engine 5
- Create our level deisgn (including lighting)
- Make a "Mover" component for our doors
- Make a "Grabber" component for the player
- Call the Grabber functionality from Blueprint
- Create a "Pressure Plate" component
- Tweak and polish
- First person project template
- Medieval Dungeon pack (Optional: Modular SciFi Season 1|2 Starter)
- Pointers and References
- Actor Components and Scene Components
- Including header files
- Lighting with Lumen
- Modular level design
- Line Tracing and Collisions
- While, for loops and arrays
- Calling C++ functions from Blueprint
- Floors, Ceilings, Walls
- Arches, Pillars, Cell Walls
- Stairs
- Variations: different types of walls
- Remember the sizes of modular assets
- Include two levels
- Create multiple areas blocked by doors
- What is the puzzle going to be?