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Dungeon Explorer

Developed with Unreal Engine 5

Action Plan

  1. Create our level deisgn (including lighting)
  2. Make a "Mover" component for our doors
  3. Make a "Grabber" component for the player
  4. Call the Grabber functionality from Blueprint
  5. Create a "Pressure Plate" component
  6. Tweak and polish

Requirements

  • First person project template
  • Medieval Dungeon pack (Optional: Modular SciFi Season 1|2 Starter)
  • Pointers and References
  • Actor Components and Scene Components
  • Including header files
  • Lighting with Lumen
  • Modular level design
  • Line Tracing and Collisions
  • While, for loops and arrays
  • Calling C++ functions from Blueprint

Dungeon Building Block

  • Floors, Ceilings, Walls
  • Arches, Pillars, Cell Walls
  • Stairs
  • Variations: different types of walls

Level Design

  • Remember the sizes of modular assets
  • Include two levels
  • Create multiple areas blocked by doors
  • What is the puzzle going to be?

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Treasure hunt game and dungeon exploration game

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