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Hello there 👋

I'm a Performance Engineer with a passion for DevOps and Embedded. CV

I'm currently working as an Embedded Software Engineer at Strypes Technical Software.

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University

  • C++ OpenGL engine: Generic OpenGL Graphic Engine capable of efficiently rendering a scene defined in a XML configuration file
  • C++ parallel-raytracer: exploring Raytracer Optimizations (achieved a speedup of over 291x)
  • C# neo4j Docker KitchenApp: Pantry Management WebApp
  • GLSL TerrainGeneration: Terrain Generation using GLSL shaders
  • MATLAB feet: feet tracking to improve accessibility for walking aids user

Personal

  • Bash Python Lua toolbelt Collection of scripts, dotfiles and self-created guides that follow me on all of my Linux adventures
  • Docker suitcase: Manage my Home Lab using Containerized Services and Docker-compose
  • C thonkbar: minimalist block based lemonbar wrapper (published to the AUR)
  • Haskell: Haskhell3D: proof of concept Doom-like 3D shooter in a engine that was never meant to support it (done as a challenge to prove it was possible)

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