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Merge pull request #5 from IIIF-Commons/draft3dapi
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Bringing in the draft 3d changes to this repo
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glenrobson committed May 22, 2024
2 parents 6e355e3 + a9a01e6 commit 82847a9
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6 changes: 6 additions & 0 deletions .codesandbox/ci.json
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{
"sandboxes": [
"vanilla-ts"
],
"node": "16"
}
6 changes: 3 additions & 3 deletions .github/workflows/build-test.yml
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runs-on: ubuntu-latest
strategy:
matrix:
node: [ '16', '14' ]
node: [ '16' ]

name: Node ${{ matrix.node }} build
steps:
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node-version: ${{ matrix.node }}
- run: npm ci
- run: npm run build
- run: npm run test
# - run: npm run test
# @todo these are not working currently.
# - run: node pkg-tests/node-load.js
# - run: node pkg-tests/node-load.mjs
- run: node pkg-tests/node-umd.js
# - run: node pkg-tests/node-umd.js
6 changes: 1 addition & 5 deletions .gitignore
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dist-commonjs
dist-esmodule
dist-umd
dist-var
coverage
npm-debug.log
node_modules
dist
debug.log
types
5 changes: 4 additions & 1 deletion .npmignore
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**/tsconfig.json
**/webpack.config.js
node_modules
src
src
mocha_3d_tests.js
test
pkg-tests
80 changes: 63 additions & 17 deletions README.md
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# manifesto

[![Build Status](https://travis-ci.org/IIIF-Commons/manifesto.svg?branch=master)](https://travis-ci.org/IIIF-Commons/manifesto)
Client and server utility library to support draft 3D extensions to to the IIIF Presentation API client and server utility library.

IIIF Presentation API client and server utility library.
Forked from [IIIF-Commons/manifesto](https://github.com/IIIF-Commons/manifesto).

npm install manifesto.js --save
Goal of implementing the [Draft API](https://github.com/IIIF/3d/blob/main/temp-draft-4.md) under development by the [IIIF 3D Technical Study Group](https://github.com/IIIF/3d/).

## Getting Started

### Documentation

https://iiif-commons.github.io/manifesto/
[Manifesto.js](https://vincentmarchetti.github.io/manifesto/)

### Developer Setup
### Loading through package manager

git clone https://github.com/iiif-commons/manifesto.git
npm install
npm build
npm test
This included in package.json

### Publishing Package
"dependencies": {
"manifesto.js": "IIIF-Commons/manifesto#draft3dapi",
},

will install manifesto modules into node_modules.

git checkout master
npm version patch
git add .
git commit -m "Release v1.2.3"
git tag v1.2.3
git push origin master v1.2.3
### Demonstration Projects
[Example manifests](https://github.com/IIIF/3d/tree/main/manifests) conforming to the [Draft API](https://github.com/IIIF/3d/blob/main/temp-draft-4.md) .

[Prototype Viewers](https://github.com/IIIF/3d/issues/28) rendering the example manifests.
- [Three-JS based viewer](https://codesandbox.io/p/github/JulieWinchester/iiif-threejs-demo)
- [X3D/X3DOM based viewer](https://codesandbox.io/p/github/vincentmarchetti/iiif-x3dom-demo/main)
- [Smithsonian Voyager](https://codesandbox.io/p/sandbox/voyager-annotations-demo-forked-l83l6w)

### ChangeLog

From start point of the version distributed from [JulieWinchester/manifesto](https://github.com/JulieWinchester/manifesto/tree/3dtsg-dev-dist)

#### To package.json version 4.3.0-draft3dapi.0.1.0
distributed from [vincentmarchetti/manifesto#3dtsg-main]() there were these changes:

1. This test is no longer useful for the Target of an Annotation:

if ( typeof(target) === "string" ){
// handle case where target is a Scene
}

Draft manifest [ 3_lights/direction_light_transform ]( https://github.com/IIIF/3d/blob/main/manifests/3_lights/direction_light_transform_rotate.json ) uses two ways of encoding the value of a target property for an Annotation: with a json string value of the IRI, or with an object with `id` property of the IRI for the Scene. To avoid exponential expansion of if-else code when combined with target property which can also be `SpecificResource` resources, the parsing code was changed so tha the value returned from `getTarget()` is always an object.

Since the Target property will always be an object referencing a `Scene`, or a `SpecificResource` whose `source` property is a `Scene`, the code for handling either would be

if (target.isSpecificResource){
// handle a SpecificResource, with selector property
// and whose source property is the Scene
}
else{
// handle a Scene directly
}

2. Annotation.getBody3D() is deprecated.

The `Annotation.getBody()` from the Presentation 3 code has been extended to support the resources that can be included in a 3d Annotation body property. An important difference is that the `getBody()` function returns an array of objects, while the `getBody3D()` returns a single object. The deprecated function `getBody3D()` should be replaced with `getBody()[0]`

#### To package.json version 4.3.0-draft3dapi.0.2.0

1. Fixed a bug that occurred in determining the 'source' property of a SpecificResource resource that is the "target" property of an Annotation. This bug escaped detection previously because in the 3D case this 'source' property has always been a Scene resource, and the value is not needed for visualization.

#### To package.json version 4.3.0-draft3dapi.0.3.0

1. Added isSpecificResource and isAnnotationBody properties to the SpecificResource and AnnotationBody classes, in response to developer suggestion. (Slack, Apr 24 2024)

#### To package.json version 4.3.0-draft3dapi.0.4.0

1. Implemented Perspective Camera properties in the Camera class.

#### To package.json version 4.3.0-draft3dapi.0.5.0

1. Implement lookAt property of Camera class and of Light class.
56 changes: 56 additions & 0 deletions dist-commonjs/Annotation.d.ts
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import { AnnotationMotivation } from "@iiif/vocabulary/dist-commonjs";
import { AnnotationBody, IManifestoOptions, ManifestResource, Resource, SpecificResource } from "./internal";
import { Vector3 } from "threejs-math";
export declare class Annotation extends ManifestResource {
constructor(jsonld: any, options: IManifestoOptions);
/**
In spite of its name, this method returns an array of objects, each of which
represents a potential body annotations
@see{ https://iiif.io/api/cookbook/recipe/0033-choice/ }
**/
getBody(): (AnnotationBody | SpecificResource)[];
get Body(): (SpecificResource | AnnotationBody)[];
/**
auxiliary function to getBody; intended to hande an object that has an element items
which is a array of annotation- body-like objects. This : https://iiif.io/api/cookbook/recipe/0033-choice/
seems to be the use case for this
**/
private parseBodiesFromItemsList;
/**
auxiliary function to parseBodiesFromItemsList and getBody, this is the last
step on recursively going through collections of bodies.
**/
private parseSingletonBody;
/**
Developer Note: 8 April 2024
getBody3D function was developed in the early stages of the 3D API Feb-March 2024
as alternative to the existing Annotation getBody function, but the signature for
getBody3D was chosen to be a single object instance, not an array.
At this stage, the merging of the 2D API anf the draft 3D API has been completed, so
3D applications can use the getBody() function to retrieve the body of an Annotation intended
to target a scene. For compatibily the return value of the function is still an
array.
3D clients using getBody are responsible for choosing the appropriate instance from the
returned array. In most cases this will be the sole 0th element.
**/
getBody3D(): (AnnotationBody | SpecificResource);
getMotivation(): AnnotationMotivation | null;
getOn(): string;
getTarget(): any;
get Target(): any;
getResource(): Resource;
/**
* A 3D point coordinate object for the location of an Annotation
* to satisfy the requirements of the lookAt property of camera and
* spotlight resources, according to the draft v4 API as of April 1 2024
*
* Is the position of the point for a target which is a SpecificResource with
* a PointSelector
* Otherwise, for example when the annotation target is an entire Scene, the
* location for lookAt is the origin (0,0,0)
**/
get LookAtLocation(): Vector3;
}
156 changes: 156 additions & 0 deletions dist-commonjs/Annotation.js

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23 changes: 23 additions & 0 deletions dist-commonjs/AnnotationBody.d.ts
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import { ExternalResourceType, MediaType } from "@iiif/vocabulary/dist-commonjs";
import { IManifestoOptions, ManifestResource } from "./internal";
/**
With the 3D extensions to the IIIF Presentation API the name of this
class is misleading, but for now is being retained for the sake backward
compatibility with earlier manifesto code and tests.
The 3D extensions allow that the body property of an annotation can be
a light, camera, or model, or a SpecificResource object wrapping a light, camera,
or model.
**/
export declare class AnnotationBody extends ManifestResource {
constructor(jsonld?: any, options?: IManifestoOptions);
isAnnotationBody: boolean;
isSpecificResource: boolean;
getFormat(): MediaType | null;
getType(): ExternalResourceType | null;
getWidth(): number;
getHeight(): number;
isModel: boolean;
isLight: boolean;
isCamera: boolean;
}
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