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s22247 Denys Parylovych, s22264 Jan Malicki, s22090 Raimbek Nurzhigitov

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Gruppe-Nein/2022_9_Diploma

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In summary, Project Chronos is a 2D game that combines puzzle-platforming with the twist of time manipulation. This design brings a fresh perspective to the established gaming genre and provides an enhanced player experience through puzzles that revolve around the concept of time-stopping. At the core of the gameplay and player experience is the ability to create a time-stopping chrono zone. This mechanic presents the player with challenging puzzles that require creative solutions and leads to the enhanced player experience.

Team Number: 9

Diploma Title in Polish: Doświadczenia gracza w platformowo-logicznej grze 2D: Proces tworzenia platformowo-logicznej gry 2D z myślą o doświadczeniach gracza.

Diploma Title in English: Player experience in 2D Puzzle-platformers: Process of creating a 2D Puzzle-platformer with player experience in mind.

What was done by team member (s22264 Jan Malicki) in a practical part:

  • Puzzle Design & implementation
  • Main Menu Coding & Design
  • Game Concept Design
  • Project Structure Design & Implementation
  • Graphic Design
  • Light implementation
  • Shader Graph
  • Asset Management and creation
  • Animation
  • Sound Design and implementation
  • Graphical level implementation in Unity
  • Stopwatch tweaking

What was done by team member (s22247 Denys Parylovych) in a practical part:

  • Player movement
  • Enemies and Enemy architecture
  • Level design and their implementation in Unity
  • Level graphics Animations
  • Difficulty implementation
  • Saving & Loading the game
  • Testing
  • Game Fixes & Balancing
  • Puzzle Design & Implementation
  • State Machine for Enemies
  • Version Control, GIT and Merge management