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Substantially derived from the UART applet. Runs tool-assisted speedruns on Nintendo 64 consoles. Can either stream input over USB, or play back a file hardcoded in at build-time (though in the latter case it must be very small). Could be expanded to support Gamecube TASes fairly trivially, though I'm not sure how many of those exist (and sync on console). Can also be used to pipe realtime input to the controller port.
Wasn't sure how to classify this, so I put it in its own section for now.
I'll probably also add an [S]NES applet at some point.