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Version 1.0 Release Candidate 6

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@K4thos K4thos released this 11 Sep 02:32
· 323 commits to master since this release
  • 11 SoD items correctly imported to BG2
  • added 'no backup' mode for some files that are meant to be temporary during installation (previously there was a problem with uninstallation since temp files are deleted)
  • arrays with spell effects and general descriptions are now used during conversion to automatically assign BG2 strings if appropriate
  • BG:EE TLK entries are now patched after TLK files are merged (feature requires WeiDU 239.03+ due to NEXT_STRREF variable usage)
  • changes to util.lua functions moved to M_EET.lua (FPS based message and journal pop-up time, support for both BG:EE and BG2:EE style journal entries, chapter labels)
  • chapter names shows up correctly in Journal
  • characters turned to stone in BD1000 no longer uses DPLAYER3.BCS (vanilla SoD weirdness)
  • Developers Documentation added to docs directory (simplified version focusing only on things that may be useful for those interested in modding EET platform. Not really a documentation per se, more a document with modding hints)
  • Dynaheir, Khalid, Yoshimo recognized dead by Fate Spirit in ToB
  • fixed biography table generation for ARCHER and WILD_MAGE kits
  • fixed bug with spell effects descriptions
  • fixed incorrect icons assigned to SoD areas in BP-BGT Worldmap TBL file
  • fixed level 1 BG:EE CHR files importation
  • fixed problem with removing Imoen's Belt in Spellhold
  • fixed problem with Underground Exit and Watcher's Keep links
  • fixed RC5 regression in Ducal Palace second floor SoD script which caused stuttering and NPC disabling
  • GUI auto biography feature now supports multi-class characters
  • HLA screen in SoD GUI now available in SoD style
  • implemented support for 'ObjectType' remapping whenever trigger/action refers 'Object' (knew I forgot about something important)
  • improved auto detection of BG:EE installation (loop through all default GOG, Steam, Beamdog directories - let me know if you use default directory but the game prompt to type it manually rather than asking for default directory confirmation)
  • improved items importation to SoA via K#IMPORT.2DA
  • killed NPCs won't show up in SoD (exceptions for Skie and old NPCs that are not joinable in BG2)
  • Neera spawned in correct coordinates if game was started in SoA
  • new function used during conversion will now automatically add missing 'Protection from Display Specific String' effects based on BG2 TLK entries
  • no backup made upon patching Baldur.lua via 'Finalise EET' component
  • one Aec'letec even if you killed some BG2 Tanar'ri before meeting him
  • optimized patching code (no current/total amount of files patched visual feedback, changes in some antique code) - about 1/4 shorter installation time
  • Pocket Plane ability no longer can be casted successfully inside Pocket Plane
  • shorter travel times between BG1->SoD, SoA->BG1, ToB->SoA (feedback regarding it needed)
  • SoA quests controlled by global script will now remain active during ToB
  • SoD Chapter 9 and 10 textscreens no longer replace ToB ones
  • starting from ToB campaign without playing previous campaigns allows you to summon default BG2:EE NPCs
  • Underground River name correctly presented on worldmap
  • updated EET_functions.tph (STATE_REALLY_DEAD check changed into 'Dead' trigger, WITCH_TRA command used to not overwrite strings used by mods dependent on AUTO_TRA - BG2:EE NPC patches should be re-downloaded since they use this external file)
  • updated 'note for translators' that explains new strings added in 1.0 RC releases. German, French, Spanish translation has been disabled since they haven't been updated yet
  • wav files packed into multiple 150 MB biff files rather than one 700+ MB
  • WeiDU updated to the latest beta (239.03, almost stable version that support patch 2.x features)