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added 'no backup' mode for some files that are meant to be temporary during installation (previously there was a problem with uninstallation since temp files are deleted)
arrays with spell effects and general descriptions are now used during conversion to automatically assign BG2 strings if appropriate
BG:EE TLK entries are now patched after TLK files are merged (feature requires WeiDU 239.03+ due to NEXT_STRREF variable usage)
changes to util.lua functions moved to M_EET.lua (FPS based message and journal pop-up time, support for both BG:EE and BG2:EE style journal entries, chapter labels)
chapter names shows up correctly in Journal
characters turned to stone in BD1000 no longer uses DPLAYER3.BCS (vanilla SoD weirdness)
Developers Documentation added to docs directory (simplified version focusing only on things that may be useful for those interested in modding EET platform. Not really a documentation per se, more a document with modding hints)
Dynaheir, Khalid, Yoshimo recognized dead by Fate Spirit in ToB
fixed biography table generation for ARCHER and WILD_MAGE kits
fixed bug with spell effects descriptions
fixed incorrect icons assigned to SoD areas in BP-BGT Worldmap TBL file
fixed level 1 BG:EE CHR files importation
fixed problem with removing Imoen's Belt in Spellhold
fixed problem with Underground Exit and Watcher's Keep links
fixed RC5 regression in Ducal Palace second floor SoD script which caused stuttering and NPC disabling
GUI auto biography feature now supports multi-class characters
HLA screen in SoD GUI now available in SoD style
implemented support for 'ObjectType' remapping whenever trigger/action refers 'Object' (knew I forgot about something important)
improved auto detection of BG:EE installation (loop through all default GOG, Steam, Beamdog directories - let me know if you use default directory but the game prompt to type it manually rather than asking for default directory confirmation)
improved items importation to SoA via K#IMPORT.2DA
killed NPCs won't show up in SoD (exceptions for Skie and old NPCs that are not joinable in BG2)
Neera spawned in correct coordinates if game was started in SoA
new function used during conversion will now automatically add missing 'Protection from Display Specific String' effects based on BG2 TLK entries
no backup made upon patching Baldur.lua via 'Finalise EET' component
one Aec'letec even if you killed some BG2 Tanar'ri before meeting him
optimized patching code (no current/total amount of files patched visual feedback, changes in some antique code) - about 1/4 shorter installation time
Pocket Plane ability no longer can be casted successfully inside Pocket Plane
shorter travel times between BG1->SoD, SoA->BG1, ToB->SoA (feedback regarding it needed)
SoA quests controlled by global script will now remain active during ToB
SoD Chapter 9 and 10 textscreens no longer replace ToB ones
starting from ToB campaign without playing previous campaigns allows you to summon default BG2:EE NPCs
Underground River name correctly presented on worldmap
updated EET_functions.tph (STATE_REALLY_DEAD check changed into 'Dead' trigger, WITCH_TRA command used to not overwrite strings used by mods dependent on AUTO_TRA - BG2:EE NPC patches should be re-downloaded since they use this external file)
updated 'note for translators' that explains new strings added in 1.0 RC releases. German, French, Spanish translation has been disabled since they haven't been updated yet
wav files packed into multiple 150 MB biff files rather than one 700+ MB
WeiDU updated to the latest beta (239.03, almost stable version that support patch 2.x features)