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Spanish translation
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K4thos committed Oct 22, 2016
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12 changes: 6 additions & 6 deletions EET/EET.tp2
Original file line number Diff line number Diff line change
Expand Up @@ -11,18 +11,18 @@ LANGUAGE ~Polski (Polish)~
~pl_PL~
~EET/lang/pl_PL/prompts.tra~
~EET/lang/pl_PL/setup.tra~
LANGUAGE ~Deutsch (German)~
LANGUAGE ~Spanish~
~es_ES~
~EET/lang/es_ES/prompts.tra~
~EET/lang/es_ES/setup.tra~
/*LANGUAGE ~Deutsch (German)~
~de_DE~
~EET/lang/de_DE/prompts.tra~
~EET/lang/de_DE/setup.tra~
LANGUAGE ~French~
~fr_FR~
~EET/lang/fr_FR/prompts.tra~
~EET/lang/fr_FR/setup.tra~
LANGUAGE ~Spanish~
~es_ES~
~EET/lang/es_ES/prompts.tra~
~EET/lang/es_ES/setup.tra~
~EET/lang/fr_FR/setup.tra~*/

/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\/////\\\\\
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8 changes: 8 additions & 0 deletions EET/base/lua/M_EET.LUA
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,14 @@ showTextFlash = function (title, str, displayTime)
textflashidx = textflashidx + 1
end

--increase chapter variable
function incrChapter(amount)
if ( ((chapter + amount) > Infinity_GetMaxChapterPage()) or ((chapter + amount) < 0 ) ) then
return
end
chapter = chapter + amount
end

--journal chapter labels
chapterText = function ()
if(chapter < 0) then
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23 changes: 23 additions & 0 deletions EET/base/lua/UI_BG2.MENU
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Expand Up @@ -8445,6 +8445,29 @@ menu
ignoreesc
align center center
onOpen "
--'Active Campaign' INI setting is not automatically updated by MoveToCampaign action
--there is no known way to retrieve in-game variable from within GUI, so we're checking Infinity_GetMaxChapterPage() instead
checkCampaign = Infinity_GetINIValue('Program Options','Active Campaign')
local chapter = Infinity_GetMaxChapterPage()
if (chapter == 0) and (checkCampaign ~= const.START_CAMPAIGN_BG1) and (checkCampaign ~= const.START_CAMPAIGN_BP1) and (checkCampaign ~= const.START_CAMPAIGN_BP2) and (checkCampaign ~= const.START_CAMPAIGN_TUT)) then
currentCampaign = const.START_CAMPAIGN_BG1
elseif (chapter > 0) and (chapter < 7) and (checkCampaign ~= const.START_CAMPAIGN_BG1) then
currentCampaign = const.START_CAMPAIGN_BG1
elseif (chapter == 7) and (checkCampaign ~= const.START_CAMPAIGN_BG1) and (checkCampaign ~= const.START_CAMPAIGN_SOD) then
currentCampaign = const.START_CAMPAIGN_SOD
elseif (chapter > 7) and (chapter < 13) and (checkCampaign ~= const.START_CAMPAIGN_SOD) then
currentCampaign = const.START_CAMPAIGN_SOD
elseif (chapter == 13) and (checkCampaign ~= const.START_CAMPAIGN_SOD) and (checkCampaign ~= const.START_CAMPAIGN_SOA) then
currentCampaign = const.START_CAMPAIGN_SOA
elseif (chapter > 13) and (chapter < 20) and (checkCampaign ~= const.START_CAMPAIGN_SOA) then
currentCampaign = const.START_CAMPAIGN_SOA
elseif (chapter >= 20) and (checkCampaign ~= const.START_CAMPAIGN_TOB) then
currentCampaign = const.START_CAMPAIGN_TOB
end
if (checkCampaign ~= currentCampaign) then
Infinity_SetINIValue('Program Options','Active Campaign',currentCampaign)
end

versionString = CBaldurChitin:GetVersionString()
pushSidebars()
"
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78 changes: 78 additions & 0 deletions EET/base/lua/UI_SoD.MENU
Original file line number Diff line number Diff line change
Expand Up @@ -8545,6 +8545,29 @@ menu
ignoreesc
align center center
onOpen "
--'Active Campaign' INI setting is not automatically updated by MoveToCampaign action
--there is no known way to retrieve in-game variable from within GUI, so we're checking Infinity_GetMaxChapterPage() instead
checkCampaign = Infinity_GetINIValue('Program Options','Active Campaign')
local chapter = Infinity_GetMaxChapterPage()
if (chapter == 0) and (checkCampaign ~= const.START_CAMPAIGN_BG1) and (checkCampaign ~= const.START_CAMPAIGN_BP1) and (checkCampaign ~= const.START_CAMPAIGN_BP2) and (checkCampaign ~= const.START_CAMPAIGN_TUT)) then
currentCampaign = const.START_CAMPAIGN_BG1
elseif (chapter > 0) and (chapter < 7) and (checkCampaign ~= const.START_CAMPAIGN_BG1) then
currentCampaign = const.START_CAMPAIGN_BG1
elseif (chapter == 7) and (checkCampaign ~= const.START_CAMPAIGN_BG1) and (checkCampaign ~= const.START_CAMPAIGN_SOD) then
currentCampaign = const.START_CAMPAIGN_SOD
elseif (chapter > 7) and (chapter < 13) and (checkCampaign ~= const.START_CAMPAIGN_SOD) then
currentCampaign = const.START_CAMPAIGN_SOD
elseif (chapter == 13) and (checkCampaign ~= const.START_CAMPAIGN_SOD) and (checkCampaign ~= const.START_CAMPAIGN_SOA) then
currentCampaign = const.START_CAMPAIGN_SOA
elseif (chapter > 13) and (chapter < 20) and (checkCampaign ~= const.START_CAMPAIGN_SOA) then
currentCampaign = const.START_CAMPAIGN_SOA
elseif (chapter >= 20) and (checkCampaign ~= const.START_CAMPAIGN_TOB) then
currentCampaign = const.START_CAMPAIGN_TOB
end
if (checkCampaign ~= currentCampaign) then
Infinity_SetINIValue('Program Options','Active Campaign',currentCampaign)
end

versionString = CBaldurChitin:GetVersionString()
pushSidebars()
"
Expand Down Expand Up @@ -9098,6 +9121,61 @@ menu
}
}
menu
{
name 'EPILOGUE'
align center center
ignoreEsc

label
{
area 0 0 1024 768
mosaic "NPCCHAP"
}
label
{
area 106 230 210 330
bitmap lua "epilogueImage"
}
text
{
name "text_CHAPTERSCROLL_item"
area 424 128 540 534
text lua "text_CHAPTERSCROLL"
text style 'normal_sod'
scrollbar 'GUISCRC'
scrollbar func 'UpdateChapterScroll'
scrollbar hide lua 'text_CHAPTERSCROLL_auto == 1'
action
"
text_CHAPTERSCROLL_auto = 0
"
}
button
{
area 590 708 234 44
bam GUIBUTMT
text "DONE_BUTTON"
text style 'button_sod'
clickable lua "chapterScreen:IsDoneButtonClickable()"
action
"
chapterScreen:OnDoneButtonClick()
"
}
button
{
area 252 708 234 44
bam GUIBUTMT
text "REPLAY_BUTTON"
text style 'button_sod'
clickable lua "chapterScreen:IsReplayButtonClickable()"
action
"
chapterScreen:OnReplayButtonClick()
"
}
}
menu
{
name 'CHAPTER_WAITING_FOR_PROVIDER'
modal
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2 changes: 1 addition & 1 deletion EET/lang/en_US/note to translators.txt
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ CAMPAIGN.2DA / UI.MENU.LUA section contains lines presented in 'Campaign Select'
SAVENAME.2DA section has names used for default saves made at the beginning of each chapter. Vanilla games already makes such saves so refer to them as a base for translation
Worldmap GUI Strings - shorter versions of 'Destination Unreachable' and 'Travelling Hours' strings to make the patch 2.x worldmap less cluttered

chapters.tra - large file that consists of chapter strings existing in BG:EE/SoD/BG2:EE TLK. Original string numbers are mentioned right above the string, so you can simply copy over their content. Most of the time it's a matter of changing the chapter number in the first line. Also as mentioned in the tra file strings @2000024-@2000037 requires additional work with changing the text from narrator perspective to CHARNAME perspective - no need for direct translation - the text should read like CHARNAME was writing it, so feel free to skip some parts and rewrite other bits of original narrator speech (this text is added to USER journal at the beginning of each chapter, no need to edit BG2 strings since they already has chapter start text from the CHARNAME perspective).
chapters.tra - large file that consists of chapter strings existing in BG:EE/SoD/BG2:EE TLK. Original string numbers are mentioned right above the string, so you can simply copy over their content. Most of the time it's a matter of changing the chapter number in the first line. Also as mentioned in the tra file strings @2000024-@2000037 requires additional work with changing the text from narrator perspective to CHARNAME perspective - no need for direct translation - the text should read like CHARNAME was writing it, so feel free to skip some parts and rewrite other bits of original narrator speech (this text is added to USER journal at the beginning of each chapter, no need to edit BG2 strings since they already have chapter start text from the CHARNAME perspective).

dialog.tra + compatibility.tra - for FATESP section use BG2:EE strings as a base (for example: 65010, 65018, 65021, 65016). @1000030 is based on BG2:EE 73956 string but keep in mind that this line should be gender neutral. BDSCHAEL.DLG is a file from vanilla SoD, so you can take base string from SoD TLK.

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101 changes: 51 additions & 50 deletions EET/lang/es_ES/2da.tra
Original file line number Diff line number Diff line change
Expand Up @@ -12,75 +12,76 @@
@4000010 = ~BG1 Mujer (predeterminado)~

//CAMPAIGN.2DA / UI.MENU.LUA
@4000100 = ~"He who fights with monsters should look to it that he himself does not become a monster... when you gaze long into the abyss the abyss also gazes into you..." -Friedrich Nietzsche.
@4000100 = ~"Quien con monstruos lucha cuide de convertirse a su vez en monstruo. Cuando miras largo tiempo a un abismo, el abismo también mira dentro de ti..." - Friedrich Nietzsche.

For as long as you can remember, your view of the world has been limited to the heavily fortified walls of Candlekeep. Your foster father, Gorion, has done everything in his power to protect you and keep you out of harm's way.
Desde que tienes memoria, tu visión del mundo se ha limitado a los muros fortificados de Candelero. Tu padre adoptivo, Gorion, ha hecho todo lo que ha estado en su mano para protegerte.

All of that is about to change. Forced to leave your home under mysterious circumstances, you find yourself drawn into a conflict that has the Sword Coast on the brink of war. An iron shortage of unknown origin threatens to plunge the city of Baldur's Gate into conflict with Amn. Meanwhile, there is something else at work, far more sinister than you can even begin to fathom...~
@4000101 = ~"Fate leads him who follows it, and drags him who resist." -Plutarch
Todo eso está a punto de cambiar. Obligado a abandonar tu hogar bajo circunstancias misteriosas, te ves envuelto en una trama que tiene a la Costa de la Espada al borde de la guerra. Una escasez de hierro de origen desconocido amenaza con causar un conflicto entre Puerta de Baldur y Amn. Mientras, se urde en las sombras algo mucho más siniestro de lo que podrías imaginar...~
@4000101 = ~"El destino dirige a quien lo sigue y arrastra a quien se le resiste." - Plutarco

The threat of war looms over the city of Baldur's Gate. A crusade marches from the north, seizing supplies, forcing locals into military service, and disrupting trade along the Sword Coast. A charismatic warrior known as the Shining Lady leads this army, her background shrouded in mystery. Rumors whisper that she follows a divine agenda. Could the gods truly guide this Shining Lady?
La amenaza de la guerra acecha de nuevo en Puerta de Baldur. Una cruzada avanza desde el norte apropiándose de recursos, obligando a los lugareńos a tomar las armas y afectando al comercio a lo largo de la Costa de la Espada. Una carismática guerrera conocida como la Dama Radiante dirige este ejército, aunque su origen es un misterio. Se rumorea que sigue instrucciones de un poder divino. żEs posible que los dioses guíen a esta Dama Radiante?

The farther you travel from the city, the more you realize how many forces have a stake in the outcome of this conflict. Baldur's Gate has put its faith in you, but you must determine whose interests you truly serve before you face the Shining Lady among the ruins of Dragonspear Castle...~
@4000102 = ~"The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny. Chaos shall be sown from their passage..." -So sayeth the Wise Alaundo
Cuanto más te alejas de la ciudad, más descubres cuántas fuerzas participan en este conflicto. Puerta de Baldur ha depositado su fe en ti, pero debes elegir a quién apoyarás antes de enfrentarte a la Dama Radiante entre las ruinas del castillo de Dragasta...~
@4000102 = ~"El Seńor del Asesinato perecerá, pero en su caída derramará una plaga de progenie mortal. El caos será sembrado a su paso..." - Así habló el sabio Alaundo

Kidnapped. Imprisoned. Tortured. The wizard Irenicus holds you captive in his stronghold, attempting to strip you of the powers that are your birthright.
Secuestrado. Encarcelado. Torturado. El mago Irenicus te retiene en su fortaleza, intentando arrebatarte los poderes que te pertenecen por nacimiento.

Can you resist the evil within you, forge a legend of heroic proportions, and ultimately destroy the dark essence that haunts your dreams? Or will you embrace your monstrous nature, carve a swath of destruction across the realms, and ascend to godhood as the new Lord of Murder?~
@4000103 = ~"There is no peace for a child of Bhaal. You've learned this lesson time and again. As all who are close to you suffer; because, of your tainted blood."
żResistirás el mal que aflora en ti, forjarás una leyenda de proporciones épicas, y finalmente destruirás la esencia oscura que ronda tus sueńos? żO por el contrario abrazarás tu naturaleza monstruosa, sembrarás la destrucción por los reinos, y ascenderás a la divinidad como el nuevo Seńor del Asesinato?~
@4000103 = ~"No hay paz para un Hijo de Bhaal. Has aprendido esta lección una y otra vez. Al igual que todos tus allegados, quienes sufren por tu sangre manchada."

Welcome to Baldur's Gate II: Throne of Bhaal, the expansion pack to Baldur's Gate II: Shadows of Amn, and the final chapter in the Baldur's Gate series. The time of the prophecy has come.~
@4000104 = ~"Come one, come all! Feast your eyes upon most marvelous martial magnificence that the Underdark has to offer!" -Baeloth the Entertainer
Bienvenido a Baldur's Gate II: Throne of Bhaal, la expansión de Baldur's Gate II: Shadows of Amn y el capítulo final de la saga Baldur's Gate. La hora de la profecía ha llegado.~
@4000104 = ~"ˇVenid todos y deleitaos con la magnificencia marcial más maravillosa que puede ofrecer la Infraoscuridad!" - Baeloz el Animador

Deep within the Underdark where few dare to tread, the mad drow Baeloth has used his extensive mastery of magic to force a duergar colony into creating an entertainment complex of his own design. He has invited guests from across the realms, from Maztica to Menzoberranzan, and they will readily attend - Baeloth is known to be an excellent showman.~
@4000105 = ~"Come one, come all! To the greatest show this side of the Astral plane!" -Dennaton
En las profundidades de la Infraoscuridad, donde pocos se atreven a adentrarse, el drow loco Baeloz ha empleado sus amplios conocimientos mágicos para obligar a una colonia duergar a crear un complejo lúdico diseńado por él. Invitados de todas partes de los Reinos, desde Maztica hasta Menzoberranzan, asistirán con gusto al evento: los espectáculos de Baeloz tienen gran fama.~
@4000105 = ~"ˇVenid todos al mayor espectáculo de este lado del Plano Astral!" - Dennaton

Bienvenido a Los Fosos Negros 2: Gladiadores de Zhay, la continuación de Los Fosos Negros de Baeloz. Explora la profundidad táctica del combate de alto nivel de Dungeons & Dragons. Enfrenta a tus captores entre ellos mientras esquivas trampas y luchas por tu vida contra semiliches, azotamentes y los legendarios githyanki.~

Welcome to Black Pits II: Gladiators of Thay, a follow-up to Baeloth's Black Pits. Explore the tactical depth of high-level Dungeons & Dragons combat. Turn your captors against each other while you dodge traps and battle for your life against Demi-Liches, Mind Flayers, and the legendary Githyanki.~
//based on BG:EE @24353
@4000106 = ~"Hello, child. Shall we continue your lessons?" -Tutor
@4000106 = ~"Hola, joven. żSeguimos con vuestras lecciones?" - Tutor

Welcome to the Ducal Palace, the tutorial area for Baldur's Gate: Enhanced Edition. This is a simple walk-through of some of the basic skills you will need to play and enjoy the game. Once the tutorial area has loaded, an NPC (non-player character) will guide you through fighting monsters, casting spells, the use of thieving abilities, and some of the more common interactions you will experience in the game world.~
Bienvenido al palacio ducal, la zona de tutorial para Baldur's Gate: Enhanced Edition. Esto es una explicación sencilla de algunas de las habilidades básicas que usarás durante el juego. Cuando se haya cargado la zona de tutorial, un PNJ (personaje no jugador) te guiará en la lucha contra monstruos, el lanzamiento de hechizos, el uso de habilidades de ladrón y algunas de las interacciones más comunes que experimentarás en el mundo de juego.~
@4000107 = ~Baldur's Gate~
@4000108 = ~Siege of Dragonspear~
@4000109 = ~Shadows of Amn~
@4000110 = ~Throne of Bhaal~
@4000111 = ~The Black Pits~
@4000112 = ~The Black Pits II: Gladiators of Thay~
@4000111 = ~Los Fosos Negros~
@4000112 = ~Los Fosos Negros 2: Gladiadores de Zhay~
@4000113 = ~Tutorial~
@4000114 = ~WARNING~
@4000115 = ~Baldur's Gate: Enhanced Edition Trilogy mod installation has not been finished yet.
@4000114 = ~ALERTA~
@4000115 = ~La instalación del mod Baldur's Gate: Enhanced Edition Trilogy aún no ha terminado.

AFTER installing all other mods please run "setup-EET_end.exe" to finalise the installation.
DESPUÉS de instalar el resto de mods, por favor, ejecuta "setup-EET_end.exe" para finalizar la instalación.

If you're unsure what to do please check the readme file included in the mod package.~
Si tienes dudas, por favor, lee el archivo "readme" incluido en el paquete del mod.~

//SAVENAME.2DA
@4000200 = ~000000007-Prologue Start~
@4000201 = ~000000008-Chapter 1 Start~
@4000202 = ~000000009-Chapter 2 Start~
@4000203 = ~000000010-Chapter 3 Start~
@4000204 = ~000000011-Chapter 4 Start~
@4000205 = ~000000012-Chapter 5 Start~
@4000206 = ~000000013-Chapter 6 Start~
@4000207 = ~000000014-Chapter 7 Start~
@4000208 = ~000000015-Chapter 7 Dungeon~
@4000209 = ~000000016-Chapter 8 Start~
@4000210 = ~000000017-Chapter 9 Start~
@4000211 = ~000000018-Chapter 10 Start~
@4000212 = ~000000019-Chapter 11 Start~
@4000213 = ~000000020-Chapter 12 Start~
@4000214 = ~000000021-Chapter 13 Start~
@4000215 = ~000000022-Chapter 13 Dungeon~
@4000216 = ~000000023-Chapter 14 Start~
@4000217 = ~000000024-Chapter 15 Start~
@4000218 = ~000000025-Chapter 16 Start~
@4000219 = ~000000026-Chapter 17 Start~
@4000220 = ~000000027-Chapter 18 Start~
@4000221 = ~000000028-Chapter 19 Start~
@4000222 = ~000000029-Chapter 20 Start~
@4000223 = ~000000030-Chapter 21 Start~
@4000224 = ~000000031-Chapter 22 Start~
@4000200 = ~000000007-Prólogo Inicio~
@4000201 = ~000000008-Capítulo 1 Inicio~
@4000202 = ~000000009-Capítulo 2 Inicio~
@4000203 = ~000000010-Capítulo 3 Inicio~
@4000204 = ~000000011-Capítulo 4 Inicio~
@4000205 = ~000000012-Capítulo 5 Inicio~
@4000206 = ~000000013-Capítulo 6 Inicio~
@4000207 = ~000000014-Capítulo 7 Inicio~
@4000208 = ~000000015-Capítulo 7 Mazmorra~
@4000209 = ~000000016-Capítulo 8 Inicio~
@4000210 = ~000000017-Capítulo 9 Inicio~
@4000211 = ~000000018-Capítulo 10 Inicio~
@4000212 = ~000000019-Capítulo 11 Inicio~
@4000213 = ~000000020-Capítulo 12 Inicio~
@4000214 = ~000000021-Capítulo 13 Inicio~
@4000215 = ~000000022-Capítulo 13 Mazmorra~
@4000216 = ~000000023-Capítulo 14 Inicio~
@4000217 = ~000000024-Capítulo 15 Inicio~
@4000218 = ~000000025-Capítulo 16 Inicio~
@4000219 = ~000000026-Capítulo 17 Inicio~
@4000220 = ~000000027-Capítulo 18 Inicio~
@4000221 = ~000000028-Capítulo 19 Inicio~
@4000222 = ~000000029-Capítulo 20 Inicio~
@4000223 = ~000000030-Capítulo 21 Inicio~
@4000224 = ~000000031-Capítulo 22 Inicio~

//Worldmap GUI Strings
@4000300 = ~Hours~
@4000301 = ~Unreachable~
@4000300 = ~Horas~
@4000301 = ~Inalcanzable~
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