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Fix Gameboy sound playback #1
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At a first glance, the framework doesn't seem to expose a way to buffer a SampleChannel with bytes directly. (So might require a PR against framework) or may have to look into TrackBass + circular MemoryStream. |
Definitely requires investigating BASS to do playback of streamed data. The emulator core exposes the data in PCM format so it should be pretty straightforward. |
Got audio to "work", but it is somewhat distorted, noisy. Needs to get a performant ring buffer implementation to buffer audio data now. |
ppy/osu-framework#4291 |
With Bass Mix being merged in framework, I might give this a shot again once I get a bit of free time. |
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