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support for Xbox series S|X through XGDK #16

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ozzyyzzo4096
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Just a few modifications added for compilation using XGDK and specific DX12 for xbox related headers.
Also modified ressource alignement allocation management to work with UMA arch. (DX12 on xbox and consoles)

@adam-sawicki-a adam-sawicki-a added the investigating Still to be determined whether we work on this label Aug 25, 2021
adam-sawicki-a referenced this pull request in chaoticbob/D3D12MemoryAllocator Oct 4, 2021
adam-sawicki-a added a commit that referenced this pull request Oct 5, 2021
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Hello,
I've pushed some changes that should make porting to Xbox easier, including custom IID_PPV_ARGS macro. Any feedback is welcome.

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Just a nitpick that some of your comments spell 'alignment' as 'alignement', and should be adjusted.

@adam-sawicki-a adam-sawicki-a mentioned this pull request Apr 19, 2022
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3 participants