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bump osu version
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Flutterish committed Feb 16, 2022
1 parent 2fca27a commit 67b33c4
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Showing 4 changed files with 9 additions and 10 deletions.
7 changes: 3 additions & 4 deletions osu.Game.Rulesets.Solosu.Tests/VisualTestRunner.cs
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Expand Up @@ -7,10 +7,9 @@ namespace osu.Game.Rulesets.Solosu.Tests {
public static class VisualTestRunner {
[STAThread]
public static int Main ( string[] args ) {
using ( DesktopGameHost host = Host.GetSuitableDesktopHost( @"osu", new() { BindIPC = true } ) ) {
host.Run( new OsuTestBrowser() );
return 0;
}
using DesktopGameHost host = Host.GetSuitableDesktopHost( @"osu", new() { BindIPC = true } );
host.Run( new OsuTestBrowser() );
return 0;
}
}
}
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Expand Up @@ -10,17 +10,17 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.1.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Solosu\osu.Game.Rulesets.Solosu.csproj" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>osu.Game.Rulesets.Solosu.Tests</RootNamespace>
<LangVersion>preview</LangVersion>
</PropertyGroup>
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Expand Up @@ -8,7 +8,7 @@ public class SolosuFramedReplayInputHandler : FramedReplayInputHandler<SolosuRep
public SolosuFramedReplayInputHandler ( Replay replay ) : base( replay ) { }

protected override bool IsImportant ( SolosuReplayFrame frame ) => true;
public override void CollectPendingInputs ( List<IInput> inputs ) {
protected override void CollectReplayInputs ( List<IInput> inputs ) {
inputs.Add( new ReplayState<SolosuAction> {
PressedActions = CurrentFrame?.Actions ?? new List<SolosuAction>()
} );
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4 changes: 2 additions & 2 deletions osu.Game.Rulesets.Solosu/osu.Game.Rulesets.Solosu.csproj
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@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AssemblyTitle>osu.Game.Rulesets.Sample</AssemblyTitle>
<OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
Expand All @@ -11,7 +11,7 @@
<EmbeddedResource Include="Resources\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game" Version="2022.127.0" />
<PackageReference Include="ppy.osu.Game" Version="2022.216.0" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\Samples\Gameplay" />
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