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factorio-blueprint

Import and Export blueprint strings automagically with this handy dandy blueprint API

Getting Started

npm install --save factorio-blueprint

And don't forget to install the blue print mod!

https://forums.factorio.com/viewtopic.php?t=13651

Blueprint

Properties

bp.icons

Array of names of entities. No more than four icons are allowed. If this array is empty when calling .luaString(), two icons will be automatically generated.

bp.entities

List of all entities

Methods

Blueprint([str])

Create an empty blueprint. Accepts an optional encoded blueprint string str to be loaded in.

bp.load(str)

Loads encoded blueprint string str. Returns self.

bp.toString()

Outputs fancy format with all the entities.

bp.createEntity(name, position, direction=0, allowOverlap=false, noPlace=false, center=false)

Created an entity of type name at position (top-left corner) facing direction.

  • Use allowOverlap to ignore two entities overlapping (which Factorio does not like...)
  • Use noPlace if you want the entity to be created but not placed (mainly used in .load())
  • Use center if you want position to refer to the center of the entity (again, mainly used by .load())

Returns the new entity

bp.findEntity(position)

Return entity that overlaps position or null.

bp.removeEntity(entity)

Removes entity, returns it (or false if it was not removed)

bp.removeEntityPosition(position)

Removes an entity given the position, returns the entity (or false if it was not removed)

bp.setIds()

Initialize the IDs on each item. They default to -1, but this is called automatically for things like .toString() and .encode(). Returns self.

bp.fixCenter()

Centers all entities on the blueprint. I recommend calling this before Blueprint.encode(). Returns self.

bp.center()

Get position that is the center of all entities

bp.topLeft()

Get top-left-most entity's corner position

bp.topRight()

Get top-right-most entity's corner position

bp.bottomLeft()

Get bottom-left-most entity's corner position

bp.bottomRight()

Get bottom-right-most entity's corner position

bp.generateIcon(num)

Generate icons based off the entities, num is the number of icons from 1 to 4. Returns self.

bp.luaString()

The lua string that is encoded

bp.encode()

Get the encoded blue print string

static setEntityData(data)

Pass it extra items in the data object if you need custom entities (such as from mods or entities that aren't included). Use the same format as defaultentities.js

static Blueprint.getEntityData()

Get a list of all entities added to be supported by factorio-blueprint.

Entity

Properties

entity.id

Position in bp.entities when bp.setIds() is called.

entity.bp

Get the entity's blueprint parent

entity.name

entity.position

entity.direction

Number from 1 to 8. For most things it's 0, 2, 4, or 6

entity.connections

List of wire connections with other entities

entity.condition

Condition if the entity is a combinator

entity.filters

Object of filters. Keys are the positions (1 to X). Used for constant combinators and storage containers.

entity.size

x/y contain the width/height

Methods

entity.toString()

Fancy display for data about the entity

entity.remove()

Removes self from blueprint

entity.topLeft(), entity.topRight(), entity.bottomLeft(), entity.bottomRight(), entity.center()

Gets position of respective relative location. entity.topLeft() simply returns a clone of the entity's position.

entity.connect(toEntity, fromSide, toSide, color)

Connect with wire entity's fromSide to toEntity's toSide with wire color (red or green). Returns self.

entity.removeConnection(toEntity, fromSide, toSide, color)

Remove wire connection (if it exists). Returns self.

entity.removeConnectionsWithEntity(toEntity, color)

Removes all wire connections with toEntity. color is optional. Returns self.

entity.removeAllConnections()

Remove all wires connections. Returns self.

entity.setFilter(position, item, [amount])

Sets filter at position with amount of item (an entity name). Returns self.

entity.removeAllFilters()

Returns self.

entity.setRequestFilter(position, item, amount)

Sets logistics request filter at position with amount of item (an entity name). Returns self.

entity.removeAllRequestFilters()

Returns self.

entity.setCondition(opt)

opt contains the following data:

  • left: Number (constant) or String (item/entity name)
  • right: Number (constant) or String (item/entity name)
  • operator: If arithmetic, +-*/, if decider, <>=
  • countFromInput: For decider combinator, should output count from input (or be one). Default is false
  • out: String (item/entity name)

entity.setDirection(dir)

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Import and Export blueprint strings automagically with this handy dandy blueprint API

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