General Api improvements
Adresses issue #20
New view extensions and utility functions for toggling, enabling, disabling skeleton and bone loaders
fun View.enableSkeletonLoading() = this.toggleSkeletonLoading(true)
fun View.disableSkeletonLoading() = this.toggleSkeletonLoading(false)
fun View.toggleSkeletonLoading(enabled: Boolean)
We can now create SkeletonDrawables and BoneDrawables by passing properties and builders
fun create(view: View, enabled: Boolean = true, builder: BoneBuilder): BoneDrawable
fun create(view: View, enabled: Boolean = true, properties: BoneProperties = BoneProperties()): BoneDrawable
fun builder(defaultProps: BoneProperties): BoneBuilder
fun create(viewGroup: ViewGroup, enabled: Boolean = true, builder: SkeletonBuilder): SkeletonDrawable
fun create(viewGroup: ViewGroup, enabled: Boolean = true, properties: SkeletonProperties = SkeletonProperties()): SkeletonDrawable
fun builder(defaultProps: SkeletonProperties = SkeletonProperties()): SkeletonBuilder
Missing builder functions for SkeletonBuilders
fun withBoneBuilder(view: View, builder: BoneBuilder.() -> Unit): SkeletonBuilder
fun setAnimateRestoreBounds(animateRestoreBounds: Boolean = false): SkeletonBuilder
fun withIgnoredBones(vararg ids: Int): SkeletonBuilder
fun withIgnoredBones(vararg views: View): SkeletonBuilder
Missing builder properties for BoneBuilders
fun setCornerRadius(cornerRadius: Float = 0f): BoneBuilder