-
-
Notifications
You must be signed in to change notification settings - Fork 958
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Vanish uses incorrect potion attributes #5509
Comments
Potion particles are intended to be visible to players who can see vanished players. Could you clarify how your permissions were set up when you tested this? |
Sorry for the delayed response. Potion particles should just be hidden, I've had people without permission able to see my particles. The other things is just the time can be applied as Infinite now. |
No worries, thanks for responding. To clarify, Essentials only adds a potion effect to the vanished player when the permission If you believe there is a bug, please run |
Closing this for now; if you believe this is still a bug let us know. It's most likely just permission related though. |
Type of bug
Other unexpected behaviour
/ess dump all
outputhttps://essentialsx.net/dump.html?id=28b0028769fb47038ced378ea0d1caff
Error log (if applicable)
No response
Bug description
this.getBase().addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, Integer.MAX_VALUE, 1, false));
false shows effect particles making the vanished player visible to anyone paying attention. Since 1.20 allows the value of infinite to be set for the potion time setting MAX_VALUE still displays the effect icon whereas infinite doesn't
Steps to reproduce
Expected behaviour
The player should be entirely invisible without particle effects, and no clutter of potion icons on the screen.
Actual behaviour
The player's Invisibility particles appear, and the time is just set to an integer limit
The text was updated successfully, but these errors were encountered: