Skip to content
/ BareE Public

A code first game development framework written in C# using dot net core 5

License

Notifications You must be signed in to change notification settings

Eightvo/BareE

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

BareE

autobuild

BareE is a Code First Game Development Framework.

Features

Prebuilt Engine, Developers need only implement game specific logic by creating child classes of the Game and GameSceneBase classes.

Custom Controls defined via .json config files out of the box.

Easily create new Component and Message Types using Component and Message Type attributes.

Supports VR.


How to Build

The repository is a standard Dot Net 5 Solution. The Tools can be obtained from microsoft.

Suggested IDE is Visual Studio Community or Pro.

Nuget must be configured to find packages from MyGet as described below, or the Veldrid Nuget package references can be replaced with local references to Veldrid.


Available on Nuget

NuGet BareE

NuGet BareE.EZRend

NuGet BareE.Transvoxel


MyGet

BareE is built on Veldrid. The Nuget Packages referenced are hosted on MyGet

To add this package source in visual studio,

  1. Select Tools->Options
  2. Select the NuGet Package Managager Node
  3. Select the Package Sources SubNod
  4. Click the Green "+" button in the top right of the window to add a new package source.
  5. Change the name to an Identifier you will recognize (I use Mellinoe MyGet)
  6. Set the Source Url to: https://www.myget.org/F/mellinoe/api/v3/index.json
  7. Click the "Update" button.

Decided weird licenses fence out only those that I do want to make it available to. Switch to Apache 2.0 License.

CopyRight Greg Freedline 2021

About

A code first game development framework written in C# using dot net core 5

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published