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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 15 | ||
VisualStudioVersion = 15.0.26228.4 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Support.Android", "Support\Support.Android\Support.Android.csproj", "{8EADCA87-5094-4532-91F6-93AC25667CE5}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Debug|iPhone = Debug|iPhone | ||
Debug|iPhoneSimulator = Debug|iPhoneSimulator | ||
Release|Any CPU = Release|Any CPU | ||
Release|iPhone = Release|iPhone | ||
Release|iPhoneSimulator = Release|iPhoneSimulator | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{8EADCA87-5094-4532-91F6-93AC25667CE5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{8EADCA87-5094-4532-91F6-93AC25667CE5}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{8EADCA87-5094-4532-91F6-93AC25667CE5}.Debug|Any CPU.Deploy.0 = Debug|Any CPU | ||
{8EADCA87-5094-4532-91F6-93AC25667CE5}.Debug|iPhone.ActiveCfg = Debug|Any CPU | ||
{8EADCA87-5094-4532-91F6-93AC25667CE5}.Debug|iPhone.Build.0 = Debug|Any CPU | ||
{8EADCA87-5094-4532-91F6-93AC25667CE5}.Debug|iPhone.Deploy.0 = Debug|Any CPU | ||
{8EADCA87-5094-4532-91F6-93AC25667CE5}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU | ||
{8EADCA87-5094-4532-91F6-93AC25667CE5}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU | ||
{8EADCA87-5094-4532-91F6-93AC25667CE5}.Debug|iPhoneSimulator.Deploy.0 = Debug|Any CPU | ||
{8EADCA87-5094-4532-91F6-93AC25667CE5}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{8EADCA87-5094-4532-91F6-93AC25667CE5}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{8EADCA87-5094-4532-91F6-93AC25667CE5}.Release|Any CPU.Deploy.0 = Release|Any CPU | ||
{8EADCA87-5094-4532-91F6-93AC25667CE5}.Release|iPhone.ActiveCfg = Release|Any CPU | ||
{8EADCA87-5094-4532-91F6-93AC25667CE5}.Release|iPhone.Build.0 = Release|Any CPU | ||
{8EADCA87-5094-4532-91F6-93AC25667CE5}.Release|iPhone.Deploy.0 = Release|Any CPU | ||
{8EADCA87-5094-4532-91F6-93AC25667CE5}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU | ||
{8EADCA87-5094-4532-91F6-93AC25667CE5}.Release|iPhoneSimulator.Build.0 = Release|Any CPU | ||
{8EADCA87-5094-4532-91F6-93AC25667CE5}.Release|iPhoneSimulator.Deploy.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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| ||
using System; | ||
using Android.App; | ||
using Android.OS; | ||
using Android.Support.Design.Widget; | ||
using Android.Widget; | ||
using Plugin.CurrentActivity; | ||
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namespace Support.Droid | ||
{ | ||
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[Activity(Label = "AddItemActivity")] | ||
public class AddItemActivity : Activity | ||
{ | ||
FloatingActionButton saveButton; | ||
EditText title, description; | ||
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protected override void OnCreate(Bundle savedInstanceState) | ||
{ | ||
base.OnCreate(savedInstanceState); | ||
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saveButton.Click += SaveButton_Click; | ||
} | ||
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private void SaveButton_Click(object sender, EventArgs e) | ||
{ | ||
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Finish(); | ||
} | ||
} | ||
} |
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using Android.OS; | ||
using Android.Support.V7.App; | ||
using Android.Support.V7.Widget; | ||
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namespace Support.Droid | ||
{ | ||
public class BaseActivity : AppCompatActivity | ||
{ | ||
protected override void OnCreate(Bundle savedInstanceState) | ||
{ | ||
base.OnCreate(savedInstanceState); | ||
SetContentView(LayoutResource); | ||
Toolbar = FindViewById<Toolbar>(Resource.Id.toolbar); | ||
if (Toolbar != null) | ||
{ | ||
SetSupportActionBar(Toolbar); | ||
SupportActionBar.SetDisplayHomeAsUpEnabled(true); | ||
SupportActionBar.SetHomeButtonEnabled(true); | ||
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} | ||
} | ||
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public Toolbar Toolbar | ||
{ | ||
get; | ||
set; | ||
} | ||
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protected virtual int LayoutResource | ||
{ | ||
get; | ||
} | ||
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protected int ActionBarIcon | ||
{ | ||
set { Toolbar?.SetNavigationIcon(value); } | ||
} | ||
} | ||
} | ||
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using Android.App; | ||
using Android.Content; | ||
using Android.Content.PM; | ||
using Android.OS; | ||
using Android.Support.Design.Widget; | ||
using Android.Support.V4.App; | ||
using Android.Support.V4.View; | ||
using Android.Views; | ||
using Android.Widget; | ||
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namespace Support.Droid | ||
{ | ||
[Activity(Label = "@string/app_name", | ||
LaunchMode = LaunchMode.SingleInstance, | ||
ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation, | ||
ScreenOrientation = ScreenOrientation.Portrait)] | ||
public class MainActivity : BaseActivity | ||
{ | ||
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protected override int LayoutResource => Resource.Layout.activity_main; | ||
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ViewPager pager; | ||
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protected override void OnCreate(Bundle savedInstanceState) | ||
{ | ||
base.OnCreate(savedInstanceState); | ||
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pager = FindViewById<ViewPager>(Resource.Id.viewpager); | ||
pager.OffscreenPageLimit = 3; | ||
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pager.PageSelected += (sender, args) => | ||
{ | ||
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}; | ||
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Toolbar.MenuItemClick += (sender, e) => | ||
{ | ||
var intent = new Intent(this, typeof(AddItemActivity)); ; | ||
StartActivity(intent); | ||
}; | ||
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SupportActionBar.SetDisplayHomeAsUpEnabled(false); | ||
SupportActionBar.SetHomeButtonEnabled(false); | ||
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} | ||
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public override bool OnCreateOptionsMenu(IMenu menu) | ||
{ | ||
MenuInflater.Inflate(Resource.Menu.top_menus, menu); | ||
return base.OnCreateOptionsMenu(menu); | ||
} | ||
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} | ||
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} | ||
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using Android.App; | ||
using Android.Content; | ||
using Android.OS; | ||
using Android.Support.V7.App; | ||
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namespace Support.Droid | ||
{ | ||
[Activity(Label = "@string/app_name", Theme = "@style/SplashTheme", MainLauncher = true)] | ||
public class SplashActivity : AppCompatActivity | ||
{ | ||
protected override void OnCreate(Bundle savedInstanceState) | ||
{ | ||
base.OnCreate(savedInstanceState); | ||
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var mainActivityIntent = new Intent(this, typeof(MainActivity)); | ||
mainActivityIntent.AddFlags(ActivityFlags.ClearTop); | ||
mainActivityIntent.AddFlags(ActivityFlags.SingleTop); | ||
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StartActivity(mainActivityIntent); | ||
Finish(); | ||
} | ||
} | ||
} |
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Any raw assets you want to be deployed with your application can be placed in | ||
this directory (and child directories) and given a Build Action of "AndroidAsset". | ||
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These files will be deployed with your package and will be accessible using Android's | ||
AssetManager, like this: | ||
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public class ReadAsset : Activity | ||
{ | ||
protected override void OnCreate (Bundle bundle) | ||
{ | ||
base.OnCreate (bundle); | ||
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InputStream input = Assets.Open ("my_asset.txt"); | ||
} | ||
} | ||
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Additionally, some Android functions will automatically load asset files: | ||
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); |
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.companyname.Support" android:installLocation="auto"> | ||
<uses-sdk android:minSdkVersion="15" /> | ||
<uses-permission android:name="android.permission.INTERNET" /> | ||
<application android:theme="@style/MasterDetailTheme" android:allowBackup="true" android:label="@string/app_name"></application> | ||
</manifest> |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using Android.App; | ||
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// Information about this assembly is defined by the following attributes. | ||
// Change them to the values specific to your project. | ||
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[assembly: AssemblyTitle("Support.Android")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("")] | ||
[assembly: AssemblyCopyright("Copyright © 2016")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". | ||
// The form "{Major}.{Minor}.*" will automatically update the build and revision, | ||
// and "{Major}.{Minor}.{Build}.*" will update just the revision. | ||
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[assembly: AssemblyVersion("1.0.0")] | ||
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// The following attributes are used to specify the signing key for the assembly, | ||
// if desired. See the Mono documentation for more information about signing. | ||
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//[assembly: AssemblyDelaySign(false)] | ||
//[assembly: AssemblyKeyFile("")] | ||
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Images, layout descriptions, binary blobs and string dictionaries can be included | ||
in your application as resource files. Various Android APIs are designed to | ||
operate on the resource IDs instead of dealing with images, strings or binary blobs | ||
directly. | ||
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For example, a sample Android app that contains a user interface layout (main.axml), | ||
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) | ||
would keep its resources in the "Resources" directory of the application: | ||
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Resources/ | ||
drawable/ | ||
icon.png | ||
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layout/ | ||
main.axml | ||
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values/ | ||
strings.xml | ||
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In order to get the build system to recognize Android resources, set the build action to | ||
"AndroidResource". The native Android APIs do not operate directly with filenames, but | ||
instead operate on resource IDs. When you compile an Android application that uses resources, | ||
the build system will package the resources for distribution and generate a class called "R" | ||
(this is an Android convention) that contains the tokens for each one of the resources | ||
included. For example, for the above Resources layout, this is what the R class would expose: | ||
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public class R { | ||
public class drawable { | ||
public const int icon = 0x123; | ||
} | ||
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public class layout { | ||
public const int main = 0x456; | ||
} | ||
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public class strings { | ||
public const int first_string = 0xabc; | ||
public const int second_string = 0xbcd; | ||
} | ||
} | ||
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You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main | ||
to reference the layout/main.axml file, or R.strings.first_string to reference the first | ||
string in the dictionary file values/strings.xml. |
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