Two programmers' second attempt at writing a chess engine.
This is to be used for an upcoming game made by our group "twoleaflotus".
- BasicBot (Cirno)
- Alpha-beta Pruning
- Material Counting
- Piece-square tables (from PeSTO's Evaluation Function)
- MVV-LVA
- Killer Heuristic
- TT-tables
- UCI (
go depth x
only)
- Quiescence Search
- Iterative Deepening
- Move-Ordering (Static Exchange Evals)