This repository implements a morton transform for mdspan
In Monte Carlo simulations is oftem nore efficent a morton transform of the particle positions to a morton index. This is because the morton index is a contiguous index and thus can be used to access the particles in a cache friendly way.
It is reccomended to use cpm to include this library in your project. To do so add the following to your CMakeLists.txt
CPMAddPackage(
NAME morton-span
GITHUB_REPOSITORY diamondinoia/morton-span
GIT_TAG main
)
Then in your code you can use the morton transform as follows for 2d and 3d. c++23 example:
#include <morton_span.h>
// 2D CASE
std::mdspan<int, std::dextents<int, 2>
morton::MortonExtents> morton_span_2d;
// 3D CASE
std::mdspan<int, std::dextents<int, 3>,
morton::MortonExtents> morton_span_3d;
c++ < 23 example:
#include <morton_span.h>
// 2D CASE
std::experimental::mdspan<int, std::experimental::extents<std::size_t, std::experimental::dynamic_extent,
std::experimental::dynamic_extent>, morton::MortonExtents> morton_span_2d;
// 3D CASE
std::experimental::mdspan<int, std::experimental::extents<std::size_t, std::experimental::dynamic_extent,
std::experimental::dynamic_extent, std::experimental::dynamic_extent>, morton::MortonExtents> morton_span_3d;
- The morton transform is only implemented for 2d and 3d
- The morton transform is only implemented for geometries of euqal side lengths (i.e. a cube or a square)
- The morton transform is only implemented for dimensions that are a power of 2