The project aims to build a free, cross-platform, moddable, alternative engine for Castlevania: Symphony of the Night, with a high fidelity experience compared to its original.
This project does not distribut and cannot be distributed with the original game assets. To play with these assets one must have a legally obtained backup of one of the original game releases.
In development yet. How about you help us make this delicious reborn? Feel free to contact us (see #Authors).
- Artificial Intelligence
- Enemies
- Familliars
- Original Game Decodifiers
- Audio
- Bosses
- Entities
- Sprites
- Tilesets
- Zones
- Documentation
- New Assets
- Modding
- Basic editing
- Scripts
- Packing and distributing
- Original Game Decodifiers
- Editors
- Entities + Bosses
- Scripts
- Zones
- Physics
- Attacks and Recoil
- Collision
- Particle Effect
- Platform basics
- Polygon Box (Saving)
- Spells
SotN Reborn is licensed under BSD (see LICENSE) and has no affiliation with Konami who developed the original game. All trademark terms are the property of their respective owners.