PBRT is a philosophy in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. This code is a project developed during the PBRT course, in the Federal University of Paraiba, Brazil.
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes.
What things you need to install the software and how to install them
G++ or compatible installed.
Assimp - Open Asset Import Library
GLM - OpenGL Mathematics
To run the code in LINUX, in the directoy file:
make
And next:
./pathtracer