This project upgrades from Super WiFi Duck and utilizes the native USB function of ESP32 S2/3 chip. As a result, you can run WiFi Duck with a default module below $5 USD and no special hardware work is required.
ESP32 S2/3 can emulate multiple USB devices at the same time. So I want to add USB mouse and USB disk function in the future.
Please read the install and flash parts below.
They are different from the original project.
Want to learn more about BadUSBs? Check out WIFIDuck's online course: learnbadusb.com
- Pixel WiFi Duck
This tool is intended to be used for testing, training, and educational purposes only.
Never use it to do harm or create damage!
The continuation of this project counts on you!
Pixel WiFi Duck: This open-source project aims to provide a user-friendly tool to learn about keystroke injection attacks and 'BadUSBs'.
By emulating a USB keyboard, tools like this can gain full access to any computer with a USB port in a matter of seconds!
This is made possible by the fact that keyboards are trusted by computers. You can have full control over a computer with just a keyboard.
A BadUSB pretends to be a keyboard to the computer to send keystrokes. But unlike a human, it can type hundreds of characters per second.
By using a simple scripting language, it's easy to make BadUSBs type whatever you want.
With the Pixel WiFi Duck, you can simply connect via WiFi to manage all scripts from within a web interface.
This means that, unlike other BadUSBs, you don't need to install an app, log in, compile or copy scripts to an SD card.
esptool
pip install esptool
WIFI:
Its recommended to modify config.h to change Wifi password, name ect before flashing.
Erasing target chip:
In order to erase the chip hold the button on the usb and plugin to your Mac/PC, let go of the button. Open up terminal and run:
esptool.py --chip auto erase_flash
some chips like the s2 will give an error since they cant be restarted automatically via the esptool, you can safely ignore it
- Plug in your WiFi Duck
- Connect to the WiFi network
PixelWifiDuck
with the passwordWhatTheDuck?
- Open a browser and visit
192.168.4.1
- Write, save and run your first Ducky Script
If you have further questions, check out the issue section.
Modify platformio.ini if needed
Flash ESP32-S2
pio run -e esp32-s2-kaluga-1 -t upload
Flash ESP32-S3
pio run -e esp32-s3-devkitc-1 -t upload
Flash ESP32-S3-usbotg (the one with an sdcard inside of the usb port)
pio run -e esp32s3usbotg -t upload
Hak5 Scripting references: https://docs.hak5.org/hak5-usb-rubber-ducky/duckyscript-tm-quick-reference
Wifi Duck reference:
https://wifiduck.com/docs/scripting/basics
https://wifiduck.com/docs/scripting/functions
https://wifiduck.com/docs/scripting/keys
REM Hello World for Windows PCs
DEFAULTDELAY 200
GUI r
STRING notepad
ENTER
STRING Hello World!
The command line interface or CLI is accessible using a serial connection to the ESP32-S2/3 (115200 baud, Newline ending) or via the web interface at 192.168.4.1/terminal.html
.
Command | Description | Example |
---|---|---|
help | Returns all available commands | help |
ram | Returns available memory in bytes | ram |
version | Returns version number | version |
settings | Returns list of settings | settings |
set -n/ame -v/alue | Sets value of a specific setting | set ssid "why fight duck" |
reset | Resets all settings to their default values | reset |
status | Returns status of i2c connection with Atmega32u4 | status |
run <...> | Starts executing a Ducky script | run example.txt |
stop <...> | Stops executing a Ducky script | stop example.txt |
Command | Description | Example |
---|---|---|
mem | Returns available, used and free memory of SPIFFS in bytes | mem |
format | Formats SPIFFS | format |
ls <...> | Returns list of files | ls / |
create <...> | Creates file | create example.duck |
remove <...> | Deletes file | remove example.duck |
cat <...> | Returns content of file | cat example.duck |
rename -fileA,a -fileB,b | Renames file | rename example.duck example.txt |
write -f/ile -c/ontent | Writes (appends) data to file | write example.txt "Hello World!" |
stream <...> | Opens file stream | stream example.txt |
close | Closes file stream | close |
read | Read and return the result from file stream | read |
If a stream is open, everything you type (except messages containing exactly close
or read
) will be written to the file until you type close
!
The original debug module doesn't work right now.
To debug, please use ESP_LOGE
to display information via the COM port
If you would like to modify the web interface, you can!
The web/
folder contains all .html
, .css
, .js
files.
You can edit and test them locally as long as you're connected to the WiFi Duck
network thanks to the websocket connection handled by JavaScript in the background.
To get the new files onto the ESP-32, run python3 webconverter.py
in the repository folder.
It gzips all files inside web/, converts them into a hex array and saves it in src/webfiles.h.
Now you just need to flash the ESP-32 again.
Currently supported keyboard layouts:
Country:Layout | Country:Layout | Country:Layout |
---|---|---|
๐ฉ๐ช DE | ๐ฌ๐ง GB | ๐บ๐ธ US |
๐ช๐ธ ES | ๐ฉ๐ฐ DK | ๐ท๐บ RU |
๐ซ๐ท FR | ๐ง๐ช BE | ๐ต๐น PT |
๐ฎ๐น IT | ๐ธ๐ฐ SK | ๐จ๐ฟ CZ |
๐ธ๐ฎ SI | ๐ง๐ฌ BG | ๐จ๐ฆ CA-FR |
๐จ๐ญ CH-DE | ๐จ๐ญ CH-FR | ๐ญ๐บ HU |
All standard keys are defined in usb_hid_keys.h.
To translate a keyboard layout, you have to match each character on
your keyboard to the one(s) of a US keyboard.
This stuff is hard to explain in writing and requires a lot of manual work and testing.
- Copy one of the existing layouts files, like locale_us.h. Preferably one that is close to your keyboard layout, it will save you time!
- Add
#include "locale_xx.h"
to the end of the locales.h file. - Rename the file and its variables to your language code.
For example:
locale_xx.h
->locale_de.h
,ascii_xx
->ascii_de
,locale_xx
->locale_de
,utf8_xx
->utf8_de
.combinations_xx
->combinations_de
, - Modify the ASCII array.
The ASCII array has a fixed size. Each row describes a key.
First a modifier key like
KEY_MOD_LSHIFT
, then a character key. Some ASCII characters can't be typed or don't require a modifier, that's where you must placeKEY_NONE
. Check usb_hid_keys.h for the available keys. If multiple modifiers are required, you must use a bitwise OR to connect them:KEY_MOD_RALT | KEY_MOD_LSHIFT
. For example, in locale_de.hZ
is saved asKEY_MOD_LSHIFT, KEY_Y
. This is because German keyboards use QWERTZ instead of the QWERTY layout and since the letter is uppercase, shift must be pressed as well. Thankfully you don't have to trial and error everything, the Hak5 Community translated a lot of layouts already here. It's just written in a different syntax. For example,ASCII_20
(20 in hexadecimal) is the 32th character in our ascii array. - [deprecated]
Modify or create the extended ASCII array. The extended ASCII array doesn't have a fixed size and is only as long as you make it. First the character code. For example, รค has the index 132, or 84 in hex. It doesn't use a modifier and sits where the apostrophe key is on a US keyboard:0x84, KEY_NONE, KEY_APOSTROPHE, // รค
. - Modify or create the UTF-8 array.
The UTF-8 array is variable in length, too.
The first 4 bytes are the character code.
For example, ร has the hex code c384 or 0xc3 0x84. The other 2 bytes are not used so we set them to 0.
Because the letter is uppercase, we need to press the shift key and like before, the letter is typed by pressing the same key as the apostrophe key of a US keyboard:
0xc3, 0x84, 0x00, 0x00, KEY_MOD_LSHIFT, KEY_APOSTROPHE, // ร
. - Edit the hid_locale_t structure. If you renamed all variables accordingly, there's nothing left to do.
- Go to duckparser.cpp at
// LOCALE (-> change keyboard layout)
you can see a bunch of else if statements. You need to copy one for your layout.
Before adding GB layout:
if (compare(w->str, w->len, "US", CASE_SENSETIVE)) {
keyboard::setLocale(&locale_us);
} else if (compare(w->str, w->len, "DE", CASE_SENSETIVE)) {
keyboard::setLocale(&locale_de);
}
After adding GB layout:
if (compare(w->str, w->len, "US", CASE_SENSETIVE)) {
keyboard::setLocale(&locale_us);
} else if (compare(w->str, w->len, "DE", CASE_SENSETIVE)) {
keyboard::setLocale(&locale_de);
} else if (compare(w->str, w->len, "GB", CASE_SENSETIVE)) {
keyboard::setLocale(&locale_gb);
}
- Test your layout with a Ducky Script that contains all characters of your keyboard. For example:
LOCALE DE
STRING !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_abcdefghijklmnopqrstuvwxyz{|}~ยฒยณรครถรผรรรรโฌยฐยง`
ENTER
- Add a link to your layout to README, to web/index.html and please feel free to improve this tutorial to help future translators!
- Create a Pull Request
- add support for sd-cards
- find a way to preload scripts in the testscript folder
- fix the log module
This software is licensed under the MIT License. See the license file for details.
Software libraries used in this project:
- Arduino
- Neopixel Library
- Dotstar Library
- AVR, ESP8266 & SAMD Arduino Core
- ESPAsyncTCP
- ESPAsyncWebServer
- SimpleCLI
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