Releases: Dark-Peace/BulletUpHell
Demo V4.4
Full release trailer : https://youtu.be/L9ztZr9Ku2Q
This is the final free version of BulletUpHell. There will be no more updates (except bug fixes) to V4.4. Future updates will be for BulletUpHell BLAST.
The full BLAST V4.5 is available at https://bottled-up-studio.itch.io/godot-bullethell-plugin
Documentation at : https://rebrand.ly/Dark-Peace-Godot-Plugins
Final features
This is a small update to the last 4.2 version. It only adds the ability for a bullet to aim at the mouse cursor and also some bug fixes.
Probably no more features will be added until a long time. Only bug fixes if needed.
V4.2 : triggering and new old features
This update adds back in the Godot 4 versions some features that were working in Godot 3 but had problems in Godot 4.
- Triggers work again
- no_collision property works too now
- homing bullets targeting a group of node can now target the nearest at every moment
- bullet homing on mouse cursor
This also fixes issue #1
V4.1 - Big update ! - Lasers and custom node scenes
Update 4.1 is the first update adding many more features since 4.0.
You have now a LaserBeam scene to create all kinds of laser beams. There's also a standalone plugin for it : https://godotengine.org/asset-library/asset/1845
New nodes also include the InstanceLister and BulletNode which allows to spawn nodes instead of bullets. You can create your own bullet scenes, use the laser scene or just spawn anything at all.
There was also a lot of important bug fixes, so updating is highly recommended (but making a backup of your project before updating is always a good practive)
BulletUpHell 4.0.3 for Godot 4.0
It is HIGHLY recommended to download this version if you have the previous version.
Since the last release there's been :
- small bug fixes
- big bug fixes regarding the animation system
- homing improvements and fixes
- more example scenes
BulletUpHell for Godot 4.0
Official release of the Godot 4 version. The developpement if the plugin will continue on the 4.0 branch, the Godot 3 branchs won't recieve any more feature updates but will get bug fixes if any is found. I also added a few example scenes, although basic, and I might add more.
If you hesitate, it is highly recommended to use this version as it is more stable than the 3.4/3.5 version.
Don't forget to read the documentation !
V3.4.1 for Godot 3.4 & Godot 3.5
BulletUpHell V3.4.0 : 1th update since the alpha version. But big update since the number of features at least tripled and huge optimisation improvements have been made.
BulletUpHell V3.4.1 : Bug fixes since V3.4.0
Don't forget to read the documentation : https://docs.google.com/document/d/1y2aPsn72dOxQ-wBNGqLlQvrw9-SV_z12a1MradBglF4/edit?usp=sharing
V3.4 for Godot3.4 & Godot3.5
BulletUpHell V3.4.0 : 1th update since the alpha version. But big update since the number of features at least tripled and huge optimisation improvements have been made.
Don't forget to read the documentation : https://docs.google.com/document/d/1y2aPsn72dOxQ-wBNGqLlQvrw9-SV_z12a1MradBglF4/edit?usp=sharing
BulletUpHell.zip
BulletUpHell Alpha version V0.1 (AddonJam version)
V0.1 made in early 2022 for Godot 3.4.
Once the next version (V3.4) will be out, there will be no reason to download this one.
BulletUpHell.zip