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Croc-Prog-github/README.md

Hi, I'm Croc-Prog-github πŸ‘‹

I am a boy who is passionate about coding and I learn on my own.
I wrote more about myself here, in BIO.mdβœ’οΈ

Metrics

Current progress

  • πŸ”­ I'm currently working on:
    • The Bocchette 2 (web videogame)
    • Many other small projects that I need to understand a topic (example: Dynamic Layout for HTML)
  • 🏁 My finished projects are:
  • 🌱 I'm currently trying to learn:
    • Basic-intermediate Javascript
    • Frameworks like: Vue.js, Astro, AngularJS
    • C# applied to Unity IDE
    • API to include game services (such as chatting, multiplayer, 3D rendering)
    • TypeScript applied to the Web
    • C++ object programming (for the school)
    • Nods or bases slight for: Shell, Batch, Java, F#
  • 🀝 I collaborated on:
  • ⚑ Extra trivia: My first programming language I learned was the block programming language in the Scratch IDE.

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  1. The-Bocchette-2 The-Bocchette-2 Public

    Web Videogame: multiplayer Battle Royal in 3rd person. To fight, use Energy to create attacks and defenses. Game modes like as: Creative or Story. Chat included to communicate with friends in real …

    HTML 2

  2. Probability-Manager.js Probability-Manager.js Public

    A simple JS library that simplifies probability management, especially for reward redemption in videogames.

    JavaScript

  3. A small CSS file to summarize font c... A small CSS file to summarize font combinations and apply them quickly.
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    /*
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    To make it work: copy this code, create a file: style.css, paste it and use this in HTML:
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    <body style="font-family: var(--FontSet-1);">
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      Test of text
  4. BIO.md BIO.md
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    Hi, I'm Croc-Prog-github a self-taught programmer and this is my mini bio:
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    I started my programming experience way back in 2017 when I discovered the block editor: Scratch. Over the next 2 years I learned 78% of the block language and started making games and publishing them in the local community.
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    After 2020 I started to understand that I needed to expand my knowledge; in fact I wanted to create more and more complex things and Scratch started to not be enough for me...