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Releases: CoolDotty/Shader-Stacker

v4.0.5

05 Mar 12:16
57b9ca7
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  • Fixed Camera2d.current changing to Camera2d.enabled
  • Updated the docs too
  • Some auto fixes the engine did by itself

v4.0.4

31 Jan 06:23
5722bab
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  • Fixed node icons (re-opened project on beta 16)
  • Updated plugin manifest version number
  • Set project icon (visible in Godot project selector)

v4.0.3

12 Jan 03:44
aff1633
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  • Paint order from StackCamera now considers Z values of nodes in the Viewport.

v4.0.2

04 Jan 02:26
0d429b4
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  • Add reset_position and z to Reset2D so stuff can be "above the ground.
  • Re-add code that makes sprite stack layers render at 2x res. This ensures all pixels render on squished zoom level.
  • Fixed a bug where camera rotation correction broke
  • Renamed demo nodes to be more explicit about their purpose

v4.0.1: Merge pull request #14 from KarlTheCool/bug-fixes

20 Nov 05:56
46a0f80
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  • Removed some debugging lines I left in that would double up layers and render a bunch of blank ones ...
  • Add pixel size adjuster to PreviewTool
  • Dont crash if there's no camera
  • Fix some rotation / position lookups that should be global_rotation / global_position instead
  • Renamed script files so they show SpriteStack.gd in the editor instead of SpriteStack/script.gd
  • Fix icon being broken in in-editor asset library

4.0 for Godot 4.0 in 2D!

05 Nov 04:03
588507c
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Merge pull request #12 from KarlTheCool/godot4.0

Godot 4.0 Rewrite in 2D

3.0.0. 3D Migration!

15 Mar 08:28
cbac80c
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Fixes: #1 #6 #7 #9 by migrating code to 3D Godot Engine.

v2.0.1

23 Feb 23:05
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Same as v2.0.0 but without height being regressed out of existence

Copy paste from before

  • Rename center -> height to avoid confusion
  • Now uses the direct drawing hooks to get way better fps.
  • Billboards are still a shader because I'm lazy and I don't think there will be any performance improvement moving that back to gdscript

Closes #2

v2.0.0: Merge pull request #5 from KarlTheCool/develop

23 Feb 22:56
0645f2c
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  • Rename center -> height to avoid confusion
  • Now uses the direct drawing hooks to get way better fps.
  • Billboards are still a shader because I'm lazy and I don't think there will be any performance improvement moving that back to gdscript

Closes #2

Changed to a more permissive license

09 Dec 06:12
2f5c261
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LGPL requires a way to modify Shader-Stacker and recompile your game if it uses this library. MPL is the same sort of terms as LGPL without this requirement.