Releases: CoolDotty/Shader-Stacker
Releases · CoolDotty/Shader-Stacker
v4.0.5
v4.0.4
v4.0.3
v4.0.2
- Add
reset_position
andz
to Reset2D so stuff can be "above the ground. - Re-add code that makes sprite stack layers render at 2x res. This ensures all pixels render on squished zoom level.
- Fixed a bug where camera rotation correction broke
- Renamed demo nodes to be more explicit about their purpose
v4.0.1: Merge pull request #14 from KarlTheCool/bug-fixes
- Removed some debugging lines I left in that would double up layers and render a bunch of blank ones ...
- Add pixel size adjuster to PreviewTool
- Dont crash if there's no camera
- Fix some rotation / position lookups that should be global_rotation / global_position instead
- Renamed script files so they show
SpriteStack.gd
in the editor instead ofSpriteStack/script.gd
- Fix icon being broken in in-editor asset library
4.0 for Godot 4.0 in 2D!
Merge pull request #12 from KarlTheCool/godot4.0 Godot 4.0 Rewrite in 2D
3.0.0. 3D Migration!
v2.0.1
Same as v2.0.0 but without height being regressed out of existence
Copy paste from before
- Rename center -> height to avoid confusion
- Now uses the direct drawing hooks to get way better fps.
- Billboards are still a shader because I'm lazy and I don't think there will be any performance improvement moving that back to gdscript
Closes #2
v2.0.0: Merge pull request #5 from KarlTheCool/develop
- Rename center -> height to avoid confusion
- Now uses the direct drawing hooks to get way better fps.
- Billboards are still a shader because I'm lazy and I don't think there will be any performance improvement moving that back to gdscript
Closes #2
Changed to a more permissive license
LGPL requires a way to modify Shader-Stacker and recompile your game if it uses this library. MPL is the same sort of terms as LGPL without this requirement.