Milestone Table
Game Build is stored within the Project File, while Documents pertaining to the project management of this endeavour are stored in the Project Management
Download Version 3.5 from Godot Download files Here
- Walking
- Running (Hold-Shift)
- Hidden Stamina Bar
- Climb Ladder
- Fall/Drop
- Push/Pull Box/Climb Box
- Kneeling (Looting/Interacting)
- Interactable Object (Shimmer)
- Aiming (across the walkable axis)
- While Aiming you can only Walking
- Button to pull out gun
- Dynamic Camera Primarily on Character
- Options to: Use, Reload, Equip, Remove
- Gun Equipment Slot
- Still Screenshot of the Game in the top left with colour overlay indicating health
- Left right over Journal Objects
- Shows Keys
- Shows Map Fragments
- Music and Sound Controls
- Health
- Equipped Item
- Inventory
- Important Inventory Items
- Map Fragments
- Location
- Dialog with Branching Options
- Interact-able Objects With Dialog Boxes
- Interact-able Objects With Text Above Player
- Save Dialog Choice
- Track if you have been in the space
- Track if the door is locked (show by X)
- Shooting Gun While Aiming
- Melee Animation
- Check on Hit/Provide Damage
- Taking damage
- HP Recovery (Syringe)
- Game Restart
- Check Equipped Item (Gun)
- Provide Damage on Check
- CuddleBuddy – The remnants of a person. Doesn't focus on the player and shuffles on its own, until it sees the player and goes straight to the player. Takes 2-3 hits
- Enemy Interactions
- On Player Touch, Damages Player
- Attack Animations
- Attack hitboxes
- Critical hitbox damage
- On Kill Logic
- Enemy is destroyed and corpse on ground
- Corpse is lootable
- On Entry, Enemy States are stored and loaded back
- Option for Level to Ignore saving the enemy to reset enemy placement
- Start Menu
- New Game
- Load Game
- Quit
- On Death, Load Last Save
- Use Items on World Objects
- Combine Items in Inventory
- Flashlight for Ethan
- Flashlight Button
- Dark Option for Level
- Dry Fire
- Shooting
- Reloading
- Walking on wood/Concrete
- Area2D to inform which file to play
- Add Crowbar Animation Walking Animation
- Update Crowbar Attacking Animation
- Remove the text on the interaction
Connor Sutherland-Stewart - @Connor_BS - [email protected]