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Add initial support for Groups #17

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@nixpanic nixpanic commented Aug 5, 2018

This adds support for the following functions that act on a Group:

  • Bridge.GetAllGroups()
    Returns an array of all the groups that are known to the bridge
    (this function has been renamed from Bridge.GetGroups() to match the
    Bridge.GetAllLights(), GetAllScenes() naming scheme)

  • Bridge.GetGroupByName(name)
    Returns the group with the given name, or an error if not found

  • Bridge.NewGroup(name, class, lights[])
    Create a new group

  • Group.Delete()
    Remove the group from the bridge

  • Group.On()
    Turn all the lights in the group on

  • Group.Off()
    Turn all the lights in the group off

This adds support for the following functions that act on a Group:

- Bridge.GetAllGroups()
  Returns an array of all the groups that are known to the bridge
  (this function has been renamed from Bridge.GetGroups() to match the
   Bridge.GetAllLights(), GetAllScenes() naming scheme)

- Bridge.GetGroupByName(name)
  Returns the group with the given name, or an error if not found

- Bridge.NewGroup(name, class, lights[])
  Create a new group

- Group.Delete()
  Remove the group from the bridge

- Group.On()
  Turn all the lights in the group on

- Group.Off()
  Turn all the lights in the group off
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