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Ingame Editor UI

Unity3D in-game UI, which shows at runtime a Hierarchy and an Inspector like the built-in Editor. Can be useful when testing game on Android or doing some reverse-engineering ;)

Features

Hierarchy

The Hierarchy displays all GameObjects in the active Scene.

  • Update the GameObject list
  • Save all displayed GameObject in a text file
  • Show the child count
  • Expand a GameObject to show its children
  • Inspect a GameObject

Inspector

The Hierarchy lists the components of the selected GameObject

  • Display general information (tag, layer)
  • Remove the inspected GameObject
  • Remove a component
  • Enable/Disable a MonoBehaviour
  • Show the component fields
  • Show the component props
  • Show the component methods
  • Edit on the fly component fields/props

Debug Console

The Debug Console acts as the Console in Unity Editor.

  • Show all types of logs
  • Filter logs by type
  • Colorful logging
  • Clear logs

Miscellaneous

  • Toggle the debug UI with configurable Key (default = END)
  • Display FPS

Usage

Simply drop the scripts in your Unity3D Project and attach IngameEditorUI to a GameObject

ScreenDemo png