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LoopingAnimation

Swift 4.2 Version License Platform Carthage compatible

Convenience types to configure two NSAnimations to loop infinitely.

Types

  • SmoothAnimation is an NSAnimation that reports progress continuously instead of only reporting progress marks that'd result in jagged animations.
  • AnimationLoop handles SmoothAnimation callbacks to create a loop of two animations. You can configure the increase and decrease animation's durations and animation curves with AnimationLoop.LoopConfiguration or through the convenience initializer.
  • ValueAnimationLoop wraps AnimationLoop, which progresses from 0.0 to 1.0, and instead forwards progress from 0.0 up to its value. You can use this to animate offsets from 0 to +100, or from 0 to -100, but not from -100 to +100. It always starts at 0.

Installation

This repository is Carthage compatible.

But the overhead of compiling these few classes into a Swift module is not worth the effort. This repository setup was thrown together to separate the sample app from the library code; I recommend to simply copy the relevant source code files into your project directly.

Example

See the sample app for a simple "breathing" animation.

func setupAnimation() -> ValueAnimationLoop {
    // Configure the animation to 
    // - start with an animation from 0...100 in 3 seconds,
    // - then loop back from 100...0 in 2 seconds.
    let loop = ValueAnimationLoop(
        value: 100,
        increaseDuration: 3.0,
        increaseCurve: .easeInOut,
        decreaseDuration: 2.0,
        decreaseCurve: .easeInOut,
        startWith: .increment)
    loop.progressHandler = { [weak self] in self?.animateValueChange($0) }
    return loop 
}

func animateValueChange(_ value: CGFloat) {
    // Change a view's position, size, color, whatever.
    print(value)
}

Code License

Copyright (c) 2018 Christian Tietze. Distributed under the MIT License.

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