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feat(nextgen): BowAimbot improval #1574
base: nextgen
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- Added point finding to BowAimbot - Improved AutoShoot
# Conflicts: # src/main/java/net/ccbluex/liquidbounce/injection/mixins/minecraft/network/MixinClientPlayerInteractionManager.java # src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/combat/ModuleAutoBow.kt # src/main/kotlin/net/ccbluex/liquidbounce/utils/combat/TargetTracker.kt
Is this still on progress? |
this is cool :D |
sure. The problem is that I currently have some trouble turning this into an assisting system. It is currently fully autonomous, which means that it decides where it shoots. This is unfortunately useless in most game modes since players tend to change their movement once and so often. So there are two options:
At the moment the controls are the main problem. I have to try some ideas out of how interactions with such a system could work... |
Dont over complicate stuff. |
yes that is exactly what I want to do |
I have something like this in mind. I think if I polish this a lot more, it can actually be very useful... java_Woy4zksGCc.mp4 |
This still is far more complex than anyone need. |
that's fire |
Monke press location on screen, module will shoot position. I don't know if there is an easier compromise haha. The normal aimbot is still available. Even prediction can be deactivated. |
I mean why not? wouldn't that be better to have advanced aimbot prediction then the old one.. |
yeah ong, i wish you luck with making this work :) |
I think you can add an ai in Liquidbounce nextgen |
This is not AI. It is math. |
any updates? |
currently not, I have the source on another device which I wasn't able to access in the last few weeks haha |
javaw_iP3QZDFCHM.mp4