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Adds
Pass61ImplementAwaiters
Looks for types implementing
INotifyCompletion
and generates new methods that allow the interop types to implement that interface, calling the Il2CppSystem.Action -> System.Action implicit conversion before calling the original method.This makes originally-awaitable types (e.g.
UniTask
s, if the game has them) awaitable again.I previously did this in a much less automated way with Cecil in another project, but the runtime didn't like what I was doing, so I figured I'd make it less janky and add it to Il2CppInterop, and sure enough the runtime no longer rejects the type.