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Bump ppy.osu.Game from 2024.911.0 to 2024.1115.0
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Bumps [ppy.osu.Game](https://github.com/ppy/osu) from 2024.911.0 to 2024.1115.0.
- [Release notes](https://github.com/ppy/osu/releases)
- [Commits](https://github.com/ppy/osu/commits/2024.1115.0)

---
updated-dependencies:
- dependency-name: ppy.osu.Game
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <[email protected]>
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dependabot[bot] authored Nov 13, 2024
1 parent 2c3f27a commit 042b1a0
Showing 1 changed file with 38 additions and 38 deletions.
76 changes: 38 additions & 38 deletions osu.Game.Rulesets.Rush/osu.Game.Rulesets.Rush.csproj
Original file line number Diff line number Diff line change
@@ -1,38 +1,38 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<Configurations>Debug;Release;Development</Configurations>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
<RootNamespace>osu.Game.Rulesets.Rush</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Development' ">
<Optimize Condition=" '$(Optimize)' == '' ">true</Optimize>
</PropertyGroup>
<Choose>
<When Condition=" '$(Configuration)' == 'Release' ">
<PropertyGroup>
<AssemblyName>osu.Game.Rulesets.Rush</AssemblyName>
<AssemblyTitle>rush for osu!</AssemblyTitle>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup>
<AssemblyName>osu.Game.Rulesets.Rush-dev</AssemblyName>
<AssemblyTitle>rush for osu! (development build)</AssemblyTitle>
</PropertyGroup>
</Otherwise>
</Choose>
<ItemGroup>
<!-- The automated version of this (<EmbeddedResource Include="xyz\**" />) would prepend the RootNamespace to name,
that will not work well with DllResourceStore as it can only determine the root namespace via AssemblyName,
and we change that based on the build configuration for separation purposes.
Therefore prepend the AssemblyName to embedded resources names instead. -->
<EmbeddedResource Include="Resources\**">
<LogicalName>$(AssemblyName).$([System.String]::Copy(%(Identity)).Replace($([System.IO.Path]::DirectorySeparatorChar.ToString()), '.'))</LogicalName>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game" Version="2024.911.0" />
</ItemGroup>
</Project>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Project">
<Configurations>Debug;Release;Development</Configurations>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Library</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
<RootNamespace>osu.Game.Rulesets.Rush</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Development' ">
<Optimize Condition=" '$(Optimize)' == '' ">true</Optimize>
</PropertyGroup>
<Choose>
<When Condition=" '$(Configuration)' == 'Release' ">
<PropertyGroup>
<AssemblyName>osu.Game.Rulesets.Rush</AssemblyName>
<AssemblyTitle>rush for osu!</AssemblyTitle>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup>
<AssemblyName>osu.Game.Rulesets.Rush-dev</AssemblyName>
<AssemblyTitle>rush for osu! (development build)</AssemblyTitle>
</PropertyGroup>
</Otherwise>
</Choose>
<ItemGroup>
<!-- The automated version of this (<EmbeddedResource Include="xyz\**" />) would prepend the RootNamespace to name,
that will not work well with DllResourceStore as it can only determine the root namespace via AssemblyName,
and we change that based on the build configuration for separation purposes.
Therefore prepend the AssemblyName to embedded resources names instead. -->
<EmbeddedResource Include="Resources\**">
<LogicalName>$(AssemblyName).$([System.String]::Copy(%(Identity)).Replace($([System.IO.Path]::DirectorySeparatorChar.ToString()), '.'))</LogicalName>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game" Version="2024.1115.0" />
</ItemGroup>
</Project>

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