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RenderBr authored Nov 13, 2022
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158 changes: 158 additions & 0 deletions .gitignore
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

# User-specific files
*.suo
*.user
*.sln.docstates

# Build results

[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/

# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
!packages/*/build/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile

# Visual Studio profiler
*.psess
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*.vspx

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper

# TeamCity is a build add-in
_TeamCity*

# DotCover is a Code Coverage Tool
*.dotCover

# NCrunch
*.ncrunch*
.*crunch*.local.xml

# Installshield output folder
[Ee]xpress/

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish/

# Publish Web Output
*.Publish.xml

# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/

# Windows Azure Build Output
csx
*.build.csdef

# Windows Store app package directory
AppPackages/

# Others
sql/
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[Ss]tyle[Cc]op.*
~$*
*~
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# RIA/Silverlight projects
Generated_Code/

# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm

# SQL Server files
App_Data/*.mdf
App_Data/*.ldf


#LightSwitch generated files
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_Pvt_Extensions/
ModelManifest.xml

# =========================
# Windows detritus
# =========================

# Windows image file caches
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# Folder config file
Desktop.ini

# Recycle Bin used on file shares
$RECYCLE.BIN/

# Mac desktop service store files
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22 changes: 22 additions & 0 deletions PluginTemplate.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PluginTemplate", "PluginTemplate\PluginTemplate.csproj", "{DCA3A85E-22A6-48E2-998D-343C2BE8402F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DCA3A85E-22A6-48E2-998D-343C2BE8402F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DCA3A85E-22A6-48E2-998D-343C2BE8402F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DCA3A85E-22A6-48E2-998D-343C2BE8402F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DCA3A85E-22A6-48E2-998D-343C2BE8402F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
66 changes: 66 additions & 0 deletions PluginTemplate/PluginTemplate.cs
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using System;
using Terraria;
using TerrariaApi.Server;

namespace PluginTemplate
{
/// <summary>
/// The main plugin class should always be decorated with an ApiVersion attribute. The current API Version is 1.25
/// </summary>
[ApiVersion(2, 1)]
public class PluginTemplate : TerrariaPlugin
{
/// <summary>
/// The name of the plugin.
/// </summary>
public override string Name => "Template Plugin";

/// <summary>
/// The version of the plugin in its current state.
/// </summary>
public override Version Version => new Version(1, 0, 0);

/// <summary>
/// The author(s) of the plugin.
/// </summary>
public override string Author => "Ijwu";

/// <summary>
/// A short, one-line, description of the plugin's purpose.
/// </summary>
public override string Description => "A simple, senseless, plugin used to demonstrate the code structure of a TShock and TS-API plugin.";

/// <summary>
/// The plugin's constructor
/// Set your plugin's order (optional) and any other constructor logic here
/// </summary>
public PluginTemplate(Main game) : base(game)
{

}

/// <summary>
/// Performs plugin initialization logic.
/// Add your hooks, config file read/writes, etc here
/// </summary>
public override void Initialize()
{
throw new NotImplementedException();
}

/// <summary>
/// Performs plugin cleanup logic
/// Remove your hooks and perform general cleanup here
/// </summary>
protected override void Dispose(bool disposing)
{
if (disposing)
{
//unhook
//dispose child objects
//set large objects to null
}
base.Dispose(disposing);
}
}
}
67 changes: 67 additions & 0 deletions PluginTemplate/PluginTemplate.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{DCA3A85E-22A6-48E2-998D-343C2BE8402F}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>PluginTemplate</RootNamespace>
<AssemblyName>PluginTemplate</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="OTAPI">
<HintPath>..\lib\OTAPI.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="TerrariaServer">
<HintPath>..\lib\TerrariaServer.exe</HintPath>
</Reference>
<Reference Include="TShockAPI">
<HintPath>..\lib\TShockAPI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="PluginTemplate.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
36 changes: 36 additions & 0 deletions PluginTemplate/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("PluginTemplate")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PluginTemplate")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("e847b806-1edc-4095-aecb-8edda45ccc8a")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
7 changes: 7 additions & 0 deletions README.md
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# PluginTemplate

This repository acts as a baseline plugin to allow you to quickly and easily create new TShock plugins.

# Plugin Development

For more information on TShock plugin development feel free to visit the [TShock forums](https://tshock.co/xf/index.php), the [TShock ReadMe](https://tshock.readme.io/docs/) or the official [TShock Discord](https://discordapp.com/invite/zMsNNb).
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