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Videoplayer and imageviewer to convert VR content to cross/parallel-eye stereograms

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Atrufulgium/IDontHaveVR

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IDontHaveVR

Have you ever wanted to consume VR content in 3D, without a headset?
Have you ever stared ever so longingly to youtube's "VR 180°" filter, wondering what you could watch?
Are you capable of doing cross- and parallel-eyed stereograms?

Then this project is for you.

..What's that? No one uses youtube's filters? And there's only like four people on this planet even aware of cross- and parallel-eyed stereograms?

Oh well, I made this for myself anyway.

Installation

Grab a release, unzip it, and run IDontHaveVR.exe. It should probably maybe work; I mean, it's the Unity export. What could've gone wrong?

Controls

  • O: Open a file. (Supported: Any video/images Unity can handle.)

  • Alt-F4: Close window. (There's no proper close, use your OS' provided 'close window' hotkey.)

  • F: The jankiest fullscreen toggle you've ever seen.

  • J, <, >, L: Seek -10s, -5s, +5s, +10s

  • K, Space: Pause

  • Any digit: Seek that 10% of the video. (E.g. 6 goes to 60% of the video.)

  • S: Swap between cross- and parallel-eyed viewing. (Assumes content is in Left/Right format.)

  • R: Swap between rendering modes panoramic VR180, panoramic VR360, and fish-eyed VR180. (I have very basic auto-detection, but uhh it often gets it wrong.)

  • Mouse: Move the camera around. (Hope your DPI is similar to mine.)

  • Scroll Change the FOV. (While in proper VR, FOV is obvious, here it isn't. Zoom in to make features take up a more realistic part of your FOV, or zoom out to work with the effective halved screen width.)

There's no regular video controls like "audio". Unironically use ffmpeg for volume control.

Contributing

In decreasing order of recommendation, here are the possibilities:

  1. Don't.
  2. Instead, look for someone else who has done it already so you don't have to.
  3. Port the code to a VLC extension or something instead.
  4. Actually do something with this repo.

If you can't tell by the clearly very proper commits, this is a thrown-together-in-an-afternoon type project. There's no proper architecture, tests, or neat design to be found anywhere. I just wanted a working cross-eye VR viewer.

This project was made in Unity 2021.3.21f1 with no external dependencies.

License

The good 'ol reliable MIT license.

(Or the WTFPL if you'd rather.)

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Videoplayer and imageviewer to convert VR content to cross/parallel-eye stereograms

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