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Releases: AsoboStudio/glTF-Blender-IO-MSFS

Release 1.3.3

25 Apr 08:03
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What's Changed

  • Fix export of base color, metalic and roughness factors
  • Update MSFS exporter/importer glTF Blender v1.3.3 by @y-khodja in #311
  • Update documentation -> add 3.6 LTS to supported versions by @y-khodja in #312
  • Fix export path for objects by @y-khodja in #314

Full Changelog: v1.3.2...v1.3.3

Release 1.3.2

20 Sep 08:57
1ccb1fd
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What's Changed

  • Fix use active scene check in settings to be used only for Blender > 3.3 by @y-khodja in #254
  • Update roughness and metallic links by @y-khodja in #261
  • Fix emission factor > (1.0, 1.0, 1.0) and remove "KHR_materials_emiss… by @y-khodja in #262
  • Set force sampling animation to False by default by @y-khodja in #263
  • Set use selected to disabled for the multi exporter view by @y-khodja in #264
  • Fix settings compatibily for Blender 3.1
  • Add Normal Scale Node
  • Change multiply to add uv offset
  • Set metallic and roughness to 1.0
  • Fix roughness and metalic disconnected in fresh material
  • Fix unlink gltfSettings input when comp is not connected
  • Fix multiple empty animations on export
  • Fix Emissive strength ineffective

Full Changelog: v1.3.1...v1.3.2

Release 1.3.1

30 Jun 08:38
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This release concern:

  • Fix: Materials issues.
  • Fix: Multi-Exporter glTF 2.0.
  • Refactor code for readability issues.

What's Changed

Full Changelog

  • SSS update and bug fixes on material prop
  • Fix Anisotropic and Hair materials
  • Update addon version and clean msfs-material-prop code
  • Clean documentation for 1.3.1 release
  • Fix-msfs-clearcoat-setClearcoatDirtTexture
  • Clean-code-and-fix-msfs_invisible-and-msfs-environment_occluder
  • Fix reset msfs material values if the material is disabled
  • Fix not exporting ASOBO_material_detail_map extension when material is set to disabled
  • Update UI of the MultiExporter
  • Clean msfs_unique_id
  • Fix relative path for preset and clean up some code parts for the multi-exporter
  • Fix default values for materials
  • Clean MSFS Multi Exporter
  • Disable blendthreshold export when it's not used
  • Set alpha to 1.0 by default
  • Clean msfs shader tree (Fix export no needed extensions)
  • Fix material export extensions when there is no textures
  • Fix Alpha Mode for FresnelFade
  • Fix Blend Mode for FresnelFade
  • Update MultiExporter, lights and objects documentation

Release 1.3.0

25 Jan 15:28
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What's Changed

  • Added possibility to export uniqueID extension in #145
  • Emissive scale gt 1.0 by @ronh991 in #180
  • Fix normal texture visibility in the viewport by @btronquo in #157
  • Update msfs_multi_export_objects.py by @y-khodja in #193
  • Remove the "KHR_lights_punctual" extension as it's required by the gltf blender exporter but nor used in the game by @y-khodja in #194
  • Enable SSS Material export @y-khodja in #200
  • Update to Blender 3.3 LTS

New Contributors

Release 1.1.6

26 Apr 15:02
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Official MSFS Blender IO v1.1.6

What's Changed

  • fix errors with env occluder and invisible preview and migration by @lpierabella in #112
  • fix: add missing file header by @pepperoni505 in #115
  • added offset rotation to temporaly fix light issue by @lpierabella in #124
  • fix decal migration by @lpierabella in #128
  • fix: correct decal extension default values by @pepperoni505 in #126
  • fix localization issue by @lpierabella in #136
  • fixed error setting emissive color without texture by @lpierabella in #135
  • Release Official version action by @lpierabella in #133
  • fix: various collision mesh issues by @pepperoni505 in #139
  • Update readme for Migration instructions by @ronh991 in #117

MSFS Blender IO v1.1.5 compatible with Blender 3.1

11 Apr 14:58
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Official MSFS Blender IO updated for blender 3.1

Changelog v1.1.5:

fixed migration issues ( #77 , #75, #109 )
added installation instructions
fixed windshield serialization issue #108

MSFS Blender IO v1.1.4 compatible with Blender 3.1

04 Apr 13:19
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Official MSFS Blender IO updated for blender 3.1

Changelog v1.1.4:

fix: comp material color-space (#92)
fix nodeDetailCompTex color space
fix: sort lod in xml (#96)
fix: multi exporter weird spacing (#101)
fix: last lod list slice (#99)
feat: add option to overwrite guid in xml (#100)
fix: convert texture info to dictionary at export (#104)
fix: use first tuple for texture info if is tuple (#106)
fix: some materials dont import properly (#102)

MSFS Blender IO v1.1.3 compatible with Blender 3.1

23 Mar 08:25
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Official MSFS Blender IO updated for blender 3.1

Changelog v1.1.3:

fix: remove KHR_lights_punctual from light (#85)
fix: fresnel fade material not being referenced properly (#88)
fix: use non color for normals (#84)
fix: dont create new gltf settings node tree if already exists (#83)
fix: use correct file name for lods in xml (#81)

MSFS Blender IO v1.1.2 compatible with Blender 3.1

18 Mar 09:19
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Official MSFS Blender IO updated for blender 3.1

Changelog:

fixed shader tree issue

MSFS Blender IO v1.1.1 compatible with Blender 3.1

17 Mar 08:56
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Official MSFS Blender IO updated for blender 3.1