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Slag Incinerator Rework: No Slag Consumption Rate #10197
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Anuken
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Anuken:master
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SomeonesShade:balancing_slag-incin-rework
Oct 4, 2024
Merged
Slag Incinerator Rework: No Slag Consumption Rate #10197
Anuken
merged 5 commits into
Anuken:master
from
SomeonesShade:balancing_slag-incin-rework
Oct 4, 2024
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how did the check fail for a one line change…. |
wait I can probably remove the /sec slag and call it a day |
Cause its a workflow issue, anuke needs to update dependacies |
Fixed the liquid Display thing, seems complete now |
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my first merge conflict and it somehow caused the pr to close ... |
Omg!? |
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Implements Anuken/Mindustry-Suggestions#5210
Specifically A1, "Input Slag Once/No Slag Consumption Rate"
Details:
Set Slag Incinerator Consumption rate to:
0f
Removed
/sec
in Liquid Display if amount is0f
Slag Incinerator in Action:
Video:
ra.mov
Liquid Display Fix:
Before:
Seems to be well supported by the discord: https://discord.com/channels/391020510269669376/766777428097105920/127977327314351317
and has already been reviewed at #balancing
Suggestion Alternative B: "Slag Producing Slag Incinerator" might be chosen instead if implementation is possible, if I'm in a position to do it myself, although priority is getting something working/non-controversial first, then follow up if it has support.
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