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Slag Incinerator Rework: No Slag Consumption Rate #10197

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merged 5 commits into from
Oct 4, 2024

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SomeonesShade
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@SomeonesShade SomeonesShade commented Sep 10, 2024

Implements Anuken/Mindustry-Suggestions#5210
Specifically A1, "Input Slag Once/No Slag Consumption Rate"

Details:
Set Slag Incinerator Consumption rate to: 0f
Removed /sec in Liquid Display if amount is 0f

Slag Incinerator in Action:
Screenshot 2024-09-10 131751
Video:

ra.mov

Liquid Display Fix:
image
Before:
Screenshot 2024-09-10 130848

Seems to be well supported by the discord: https://discord.com/channels/391020510269669376/766777428097105920/127977327314351317
and has already been reviewed at #balancing

Suggestion Alternative B: "Slag Producing Slag Incinerator" might be chosen instead if implementation is possible, if I'm in a position to do it myself, although priority is getting something working/non-controversial first, then follow up if it has support.

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@SomeonesShade
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how did the check fail for a one line change….

@SomeonesShade
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wait I can probably remove the /sec slag and call it a day

@JasonP01
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how did the check fail for a one line change….

Cause its a workflow issue, anuke needs to update dependacies

@SomeonesShade
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SomeonesShade commented Sep 11, 2024

Fixed the liquid Display thing, seems complete now
Should be the last commit, hopefully

@SomeonesShade
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my first merge conflict and it somehow caused the pr to close ...
yay

@SomeonesShade SomeonesShade reopened this Sep 30, 2024
@Anuken Anuken merged commit 4f08873 into Anuken:master Oct 4, 2024
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@JasonP01
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JasonP01 commented Oct 4, 2024

Omg!?

@SomeonesShade SomeonesShade deleted the balancing_slag-incin-rework branch October 11, 2024 10:20
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3 participants