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Merge remote-tracking branch 'origin/master'
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Anuken committed Apr 1, 2023
2 parents 36e5522 + 226e8b8 commit b88a215
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Showing 34 changed files with 34 additions and 0 deletions.
1 change: 1 addition & 0 deletions core/assets/bundles/bundle_be.properties
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Expand Up @@ -2188,6 +2188,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_bg.properties
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Expand Up @@ -2202,6 +2202,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.

logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.

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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_ca.properties
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Expand Up @@ -2213,6 +2213,7 @@ lst.flushmessage = Mostra un missatge a la pantalla a partir dels continguts de
lst.cutscene = Manipula la càmera del jugador.
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
lst.getflag = Obtén un senyal global.
lst.setprop = Sets a property of a unit or building.

logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.

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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_cs.properties
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Expand Up @@ -2207,6 +2207,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.

logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.

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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_da.properties
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Expand Up @@ -2187,6 +2187,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_de.properties
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Expand Up @@ -2235,6 +2235,7 @@ lst.flushmessage = Zeige eine Nachricht aus dem Textspeicher auf dem Bildschirm.
lst.cutscene = Verschiebe die Spielerkamera.
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
lst.setprop = Sets a property of a unit or building.

logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.

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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_es.properties
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Expand Up @@ -2229,6 +2229,7 @@ lst.flushmessage = Muestra un mensaje en pantalla desde la lista de espera de te
lst.cutscene = Manipula la cámara del jugador.
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
lst.getflag = Comprueba si se ha establecido una etiqueta global.
lst.setprop = Sets a property of a unit or building.

logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.

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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_et.properties
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Expand Up @@ -2189,6 +2189,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_eu.properties
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Expand Up @@ -2191,6 +2191,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_fi.properties
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Expand Up @@ -2192,6 +2192,7 @@ lst.flushmessage = Näytä näytöllä viesti tekstipuskurista.\nOdottaa, kunnes
lst.cutscene = Hallitse pelaajan kameraa.
lst.setflag = Aseta globaali tunniste, jonka kaikki prosessorit voivat lukea.
lst.getflag = Tarkista, onko globaali tunniste asetettu.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
lenum.shoot = Ammu tiettyä sijaintia.
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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_fil.properties
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Expand Up @@ -2188,6 +2188,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_fr.properties
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Expand Up @@ -2235,6 +2235,7 @@ lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de
lst.cutscene = Manipule la caméra du joueur.
lst.setflag = Définit un drapeau global qui peut être lu par tous les processeurs.
lst.getflag = Vérifie si un drapeau global est présent.
lst.setprop = Sets a property of a unit or building.

logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.

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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_hu.properties
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Expand Up @@ -2200,6 +2200,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_id_ID.properties
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Expand Up @@ -2227,6 +2227,7 @@ lst.flushmessage = Tampilkan sebuah pesan di layar dari antrian teks.\nAkan menu
lst.cutscene = Mengendalikan kamera pemain.
lst.setflag = Menentukan global flag yang dapat dibaca oleh semua prosesor.
lst.getflag = Periksa apakah ada global flag yang ditentukan.
lst.setprop = Sets a property of a unit or building.

logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.

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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_it.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2202,6 +2202,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_ja.properties
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Expand Up @@ -2206,6 +2206,7 @@ lst.flushmessage = テキストバッファから画面にメッセージを表
lst.cutscene = プレイヤーのカメラを操作します。
lst.setflag = 全プロセッサーから読み取れるグローバルフラグを設定します。
lst.getflag = グローバルフラグが設定されているかどうかを確認します。
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
lenum.shoot = 指定した座標に向かって撃ちます。
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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_ko.properties
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Expand Up @@ -2206,6 +2206,7 @@ lst.flushmessage = 텍스트 버퍼로부터 화면에 메세지를 표시\n이
lst.cutscene = 플레이어 카메라 조작
lst.setflag = 모든 프로세서가 읽을 수 있는 전역 플래그 설정
lst.getflag = 전역 플래그가 설정되어 있는지 확인
lst.setprop = Sets a property of a unit or building.

logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.

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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_lt.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2189,6 +2189,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_nl.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2202,6 +2202,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_nl_BE.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2189,6 +2189,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_pl.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2224,6 +2224,7 @@ lst.flushmessage = Wyświetl wiadomość na ekranie z bufora tekstowego.\nPoczek
lst.cutscene = Manipuluj kamerą gracza.
lst.setflag = Ustaw globalną flagę, którą mogą odczytać wszystkie procesory.
lst.getflag = Sprawdź, czy ustawiona jest flaga globalna.
lst.setprop = Sets a property of a unit or building.

logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.

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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_pt_BR.properties
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Expand Up @@ -2222,6 +2222,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.

logic.nounitbuild = [red]Unit building logic is not allowed here.

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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_pt_PT.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2189,6 +2189,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_ro.properties
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Expand Up @@ -2207,6 +2207,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.

logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.

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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_ru.properties
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Expand Up @@ -2207,6 +2207,7 @@ lst.flushmessage = Отображает сообщение из текстово
lst.cutscene = Управляет камерой игрока.
lst.setflag = Устанавливает глобальный флаг, который может быть прочитан всеми процессорами.
lst.getflag = Проверяет, установлен ли глобальный флаг.
lst.setprop = Sets a property of a unit or building.

logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.

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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_sr.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2210,6 +2210,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.

logic.nounitbuild = [red]Unit building logic is not allowed here.

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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_sv.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2189,6 +2189,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_th.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2208,6 +2208,7 @@ lst.flushmessage = แสดงข้อความบนหน้าจอจ
lst.cutscene = ควบคุมมุมกล้องของผู้เล่น
lst.setflag = เซ็ตธงทั่วโลกที่ตัวประมวลผลทุกตัวสามารถอ่านค่าได้
lst.getflag = เช็กว่าธงทั่วโลกนั้นเซ็ตอยู่รึเปล่า
lst.setprop = Sets a property of a unit or building.

logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่

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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_tk.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2189,6 +2189,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_tr.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2208,6 +2208,7 @@ lst.flushmessage = Ekranda bir yazı göster.\nBir önceki yazı kaybolana kadar
lst.cutscene = Oyuncu Kamerasını hareket ettir.
lst.setflag = Tüm İşlemciler tarafından okunabilen bir Numara İşaretle.
lst.getflag = Evrensel İşaretli Numara Oku.
lst.setprop = Sets a property of a unit or building.

logic.nounitbuild = [red]Birim İnşası Yasak!

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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_uk_UA.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2232,6 +2232,7 @@ lst.flushmessage = Показує повідомлення на екрані з
lst.cutscene = Керує камерою гравця.
lst.setflag = Установлює глобальний прапорець, який можуть прочитати усі процесори.
lst.getflag = Перевіряє, чи встановлено глобальний прапорець.
lst.setprop = Sets a property of a unit or building.

logic.nounitbuild = [red]Будування за допомогою процесорів заборено.

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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_vi.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2209,6 +2209,7 @@ lst.flushmessage = Display a message on the screen from the text buffer.\nWill w
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.

logic.nounitbuild = [red]Unit building logic is not allowed here.

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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_zh_CN.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2234,6 +2234,7 @@ lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上
lst.cutscene = 控制玩家游戏视角
lst.setflag = 设置一个可以被所有处理器读取的全局flag
lst.getflag = 检查是否设置了全局flag
lst.setprop = Sets a property of a unit or building.

logic.nounitbuild = [red]此处不允许处理器操控单位去建设

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1 change: 1 addition & 0 deletions core/assets/bundles/bundle_zh_TW.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2218,6 +2218,7 @@ lst.flushmessage = 从文本緩存中讀取並於屏幕上顯示一條消息\n
lst.cutscene = 控制玩家鏡頭
lst.setflag = 設置一個全局flag,可被所有處理器讀取
lst.getflag = 檢查某一全局flag是否存在
lst.setprop = Sets a property of a unit or building.

logic.nounitbuild = [red]單位建造邏輯已被禁止。

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