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AgustinSRG/Pokemon-Showdown-Node-Bot

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Pokemon Showdown Bot for Node (Deprecated)

This project is deprecated and no longer maintained.

This is the original bot project for the Spanish room of Pokemon Showdown, based on TalkTakesTime's bot. However it was replaced in 2016 by a rework: Showdown-ChatBot.

If you are still interested in a Pokemon Showdown Bot, you can try the following options:

This repository is being archived.


This is a Pokemon Showdown bot written in JavaScript for Node

This bot is based on commands and features, which are explained here. This is intended to ease bot configuration and customization, separating commands in multiple files, multiple features in different folders and merging functions in Global Objects like Bot, CommandParser or Settings. This bot also works in multiple languages at the same time, useful for language rooms.

Features included in this package:

  • Base: Basic commands for getting basic information, manage command permissions, languages and dynamic commands (only-text commands useful for giving information).
  • Chat-Plugins: This includes a customizable database of jokes and quotes, pokemon informational commands, smogon-related commands and others like regdate or translate (to translate pokemon stuff into different languages).
  • Moderation: Automated chat moderation for infractions like spam, flood, caps, stretching, etc This also includes a blacklist and welcome messages called join-phrases.
  • Battle: Automated battle bot for challenges, ladder and tournaments. This also includes teams management commands. Note that this is not an artificial intelligence, so it can't learn stuff and is usually easy to win it.
  • Chat Logger: Stores logs of chat rooms and/or pms. This also includes an optional logs server.
  • Tournaments: A single command for creating, starting and set auto-dq of a tournament automatically. This also includes an optional tournaments leaderboards system.
  • Games: A collection of chat games for your Pokemon Showdown Bot
  • Auto Invite: Automatically sends '/invite [room]' to room auth of a private room when they joins other room with a relation. For example if you have a secondary staff room and you want to get invited when you join lobby.
  • Youtube link recognition: If this feature is enabled in a room, when an user sends a youtube link, the bot sends a message with the title of the video.
  • Group Chats: Some tools for group chats (temporal rooms) such as automated joining and automated roomauth promotion.

Installation

Pokémon Showdown Bot requires node.js to run. Install the last stable version if you do not have it.

The first step is cloning this repo, install Git if you have not it and use the following command on shell console:

$ git clone --branch=master git://github.com/Ecuacion/Pokemon-Showdown-Node-Bot.git Pokemon-Showdown-Node-Bot

You can also download a Zip of this repo and decompress it.

Then open a shell console, use cd to reach the directory of the bot and install dependencies:

$ npm install --production

If you want to use npm test for developement, install all dependencies with npm install

To configure your bot, copy config-example.js to config.js and edit that file. You can specify bot login credentials among other things. If you don't specify credentials, the bot will log in a random username started by 'Bot'. Read the Configuration Guide for more information

Now, to start the bot use:

$ node bot

if you have an old version of Pokemon Showdown Node Bot and you want to update it, you can use:

git pull https://github.com/Ecuacion/Pokemon-Showdown-Node-Bot.git

Don't forget to use npm install --production after each update to re-install the outdated dependencies.

Configuration

Check the configuration guide for more information.

Connection Details

  • Config.server: Server url, for example main server url is sim.smogon.com
  • Config.port: Connection port, Pokemon Showdown default port is 8000
  • Config.serverid: Server id, main server id is showdown for example
  • Config.autoReconnectDelay: If connection gets closed, how much time it is waiting before reconnect
  • Config.connectionTimeout: If connection hang up, the time to check for reconnect

Crashguard

  • Config.crashguard: If true, write errors to console instead of crashing

Watchconfig

  • Config.watchconfig: If true, config.js is automatically reloaded when it is changed

Login Details

  • Config.nick: Bot Nickname, if you don't specify a nickname, it will log in a random nickname
  • Config.pass: Password, if needed
  • Config.autoReloginDelay: If it can't login because of server issues, how much time it is waiting before relogin

Rooms

  • Config.rooms: Array of rooms to join after login. You can specify a string value: all for joining all rooms, official for official rooms and public for not official rooms
  • Config.privateRooms: Specify which rooms are private
  • Config.initCmds: Array of commands to send after login

Auth Config

  • Config.exceptions: Specify rank exceptions. Use userid: true for full permissions
  • Config.ranks: Array of user groups ordered from lowest to highest auth
  • Config.globalPermissions: Global permissions that cannot be changed with set

Commands Config

  • Config.commandTokens: Array of valid command characters. A command character, for example, . means .command usage
  • Config.defaultPermission: Default permision set for this.can in commands permissions
  • Config.permissionExceptions: Exceptions for commands permissions
  • Config.botguide: Bot commands guide link
  • Config.pmhelp: Help message said when users pm the bot with no commands
  • Config.ignoreRooms: Room that will be ignored by CommandParser you you can use commands on those rooms. For example if you want to log the room without interfering with other bots commands.

Language Config

  • Config.language: Set default language

Console Config

  • Config.debug: Specify which console messages are shown

Credits

Contributors:

Part of this code is imported from other developments, so credits to:

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