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Windows/macOS: Update SDL to v2.30.2
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8bitbubsy committed Apr 21, 2024
1 parent c45f41b commit d2ba06e
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Showing 18 changed files with 36 additions and 48 deletions.
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Versions/Current/Headers

Versions/Current/Headers
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Versions/Current/Resources

Versions/Current/Resources
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Versions/Current/SDL2

Versions/Current/SDL2
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Expand Up @@ -199,8 +199,10 @@
#undef __GDK__
#define __GDK__ 1
#endif
#if defined(__PSP__)
#if defined(__PSP__) || defined(__psp__)
#ifdef __PSP__
#undef __PSP__
#endif
#define __PSP__ 1
#endif
#if defined(PS2)
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@@ -1,7 +1,7 @@
/* Generated by updaterev.sh, do not edit */
#ifdef SDL_VENDOR_INFO
#define SDL_REVISION "SDL-release-2.30.1-0-g5adbf3765 (" SDL_VENDOR_INFO ")"
#define SDL_REVISION "SDL-release-2.30.2-0-gf461d91cd (" SDL_VENDOR_INFO ")"
#else
#define SDL_REVISION "SDL-release-2.30.1-0-g5adbf3765"
#define SDL_REVISION "SDL-release-2.30.2-0-gf461d91cd"
#endif
#define SDL_REVISION_NUMBER 0
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Expand Up @@ -59,7 +59,7 @@ typedef struct SDL_version
*/
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 30
#define SDL_PATCHLEVEL 1
#define SDL_PATCHLEVEL 2

/**
* Macro to determine SDL version program was compiled against.
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Expand Up @@ -3,7 +3,7 @@
<plist version="1.0">
<dict>
<key>BuildMachineOSBuild</key>
<string>23D60</string>
<string>23E224</string>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
Expand All @@ -19,31 +19,31 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.30.1</string>
<string>2.30.2</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
<key>CFBundleVersion</key>
<string>2.30.1</string>
<string>2.30.2</string>
<key>DTCompiler</key>
<string>com.apple.compilers.llvm.clang.1_0</string>
<key>DTPlatformBuild</key>
<string></string>
<key>DTPlatformName</key>
<string>macosx</string>
<key>DTPlatformVersion</key>
<string>14.2</string>
<string>14.4</string>
<key>DTSDKBuild</key>
<string>23C53</string>
<string>23E208</string>
<key>DTSDKName</key>
<string>macosx14.2</string>
<string>macosx14.4</string>
<key>DTXcode</key>
<string>1520</string>
<string>1530</string>
<key>DTXcodeBuild</key>
<string>15C500b</string>
<string>15E204a</string>
<key>LSMinimumSystemVersion</key>
<string>10.11</string>
</dict>
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Expand Up @@ -14,7 +14,7 @@
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<key>Resources/License.txt</key>
<data>
Expand All @@ -26,7 +26,7 @@
</data>
<key>Resources/default.metallib</key>
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<key>files2</key>
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<key>hash</key>
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<key>Headers/SDL_power.h</key>
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<key>Headers/SDL_rwops.h</key>
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<key>Headers/SDL_video.h</key>
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A

A
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4 changes: 3 additions & 1 deletion vs2019_project/pt2-clone/sdl/include/SDL2/SDL_platform.h
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Expand Up @@ -199,8 +199,10 @@
#undef __GDK__
#define __GDK__ 1
#endif
#if defined(__PSP__)
#if defined(__PSP__) || defined(__psp__)
#ifdef __PSP__
#undef __PSP__
#endif
#define __PSP__ 1
#endif
#if defined(PS2)
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4 changes: 2 additions & 2 deletions vs2019_project/pt2-clone/sdl/include/SDL2/SDL_revision.h
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@@ -1,7 +1,7 @@
/* Generated by updaterev.sh, do not edit */
#ifdef SDL_VENDOR_INFO
#define SDL_REVISION "SDL-release-2.30.1-0-g5adbf3765 (" SDL_VENDOR_INFO ")"
#define SDL_REVISION "SDL-release-2.30.2-0-gf461d91cd (" SDL_VENDOR_INFO ")"
#else
#define SDL_REVISION "SDL-release-2.30.1-0-g5adbf3765"
#define SDL_REVISION "SDL-release-2.30.2-0-gf461d91cd"
#endif
#define SDL_REVISION_NUMBER 0
2 changes: 1 addition & 1 deletion vs2019_project/pt2-clone/sdl/include/SDL2/SDL_version.h
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Expand Up @@ -59,7 +59,7 @@ typedef struct SDL_version
*/
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 30
#define SDL_PATCHLEVEL 1
#define SDL_PATCHLEVEL 2

/**
* Macro to determine SDL version program was compiled against.
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