Releases: 1whohears/DiamondStarCombat
v0.9.4 1.19.2
- Renamed Google's Boats
- Missile Racks render the actual missile models
- Vehicle screens will now be defined by a screen texture map
- Fixed vehicle screen text being visible through walls
- Added heading and air speed screen
- Added new Meteor missile, AGM-88G missile, and bomb models
v0.9.3 1.19.2
REVIEW v0.9.2 CHANGE LOG
BACKUP WORLDS BEFORE USE
Additions
- Added the Eden Plane! A 2 seat fighter jet! The model was created by rainsky_0431
- Added the Google Sub! A giant submarine. The model was created by .ceoofgoogle
- Added cockpit voice lines for the fighter jets ("Stall Alert", "Engine Fire"). Check out the client config to configure it.
- Added an Aim Assist overlay for bullets and bombs. Points to where your bomb would land.
- Overhauled the Alexis Plane's sound effects! Better sounds will come to other vehicles soon.
- Added a vehicle Storage Box item. Basically a shulker box for vehicles.
- Sounds are delayed due to the speed of sound.
- Added Blend Mode setting for paint job layer colors
Changes
- Made the keybinds overlay a bit less ugly
- Adjusted air to air radar missile stats. When they run out of fuel they loose speed when they turn.
- Vehicle preset json files are a bit more organized now.
- Child presets can now inherit data from their parents. This significantly shortens the size of many of the vehicle preset json files.
- Custom hitboxes are now defined in the json files.
- Vehicle Screen data are now defined in the json files.
- Slightly changed the plane lift force direction to be more realistic. In real life the lift force direction is perpendicular to air flow. Before it was perpendicular to the wings which allowed infinite flying if the nose was pointed down a bit.
- The rgm84 missile can now hit ground and water targets.
- Planes will loose %30 of their max speed when throttle is below %50. This will allow for easier speed control.
- Certain missiles and bombs will now explode twice. The strat of just hiding behind one block of dirt won't work anymore.
Fixes
- Turret Ammo will display in the bottom left like other weapons
- Fixed "bots" radar scan mode not being able to see individual players
- Passenger looping sound won't "stutter" anymore
- Weapon entities won't immediately despawn when they get summoned anymore.
- part data stats are now synched based on their respective item. for example this means when engine item stats get changed in future versions, instances of that engine made in previous versions will also get updated.
- fixed flare key only working if it is held
- after burner particles should now glow
- Anti Radar missiles won't track vehicles that have their radar turned off
- Fixed vehicles not appearing in creative search
- Fixed submarine not floating underwater
EntityVehicle#setYRot
andEntityVehicle#setXRot
now work as expected- Fixed rgm84 not working on the destroyer
- Fixed vehicle radio volume issues
- Significant performance boost to vehicle layer texture rendering
- Removed ammo dupe glitch and fixed the reload recipes
v0.9.2 1.19.2
REVIEW v0.9.1 CHANGE LOG
BACKUP WORLDS BEFORE USE
Additions
- Gave Javi plane a new texture - rainsky_0431
- Added BOTS radar mode which shows players and turret AI mobs
Changes
- Adjusted Boat fixes. Bouncy
- Adjusted Alexis bonus presets
- Changed flare particles
Fixes
- Fixed incompatibility with Botania
- Gave agm88g item a model
- Fixed players sometimes getting stuck inside boat hitbox
- Fixed boat platforms sometimes being "sticky" for players
- Fixed radar not seeing players in turrets when in players only mode
- Having multiple flare dispensers in a vehicle will shoot one at a time
- Somewhat reduced debug message spam in the console log
v0.9.1 1.19.2
REVIEW v0.9.0 CHANGE LOG
BACKUP WORLDS BEFORE USE
Additions
- Added Gimbal Camera part. Press ";" by default to view the world through the Gimbal's perspective. Useful for seeing enemies on the ground.
- Added some WIP after burner particles for planes.
- Vehicles below 50% health now have a chance of leaking fuel and/or engines catching fire. Right click with wrench to repair.
- Different weapon types now have their own symbols on the weapon select overlay.
Changes
- Overhauled a lot of physics constants. Adjusted the weights and thrust values of everything. All vehicles will "feel" different. Some may feel "heavier" than before. These physics values will be configurable once I find default values that I like.
- Adjusted the mouse stick mode. Should be slightly less annoying to use. Check out the client config to configure it.
Fixes
- Fixed vehicles filling up the game's sound limit.
- Fixed turn coordinator ball flying off the sensor.
v0.9.0 1.19.2
BACKUP WORLD BEFORE UPDATING: this version changes a lot and I can't guarantee all your old vehicles will function properly.
The mod is still in a very beta/alpha stage. But this version is a cool sneak peak of what is coming in the future.
MODERN FIX IS NOW A REQUIRED DEPENDENCY: There is a bug in forge where if a vehicle and player passenger are not in the same chunk the server sends tons of chunk update packets every tick causing horrible performance issues. Modern Fix fixes this. Because the player and vehicle are often not in the same chunk in this mod, this fix is desperately needed.
Known Issues (FTSL)
- Sometimes entities will fall off aircraft carriers and other boats when chunks are being loaded and unloaded. I don't know how to fix this yet. Don't leave any important vehicles/entities on the aircraft carrier until this is fixed. You have been warned. I am not responsible for any planes that teleport under the carrier and get destroyed lol.
- The transparent glass in plane canopies like the Alexis and Javi are not tinted from the inside. This is because when they were tinted players couldn't see other vehicles outside the cockpit through the glass. This is a temporary solution.
- The mouse mode is still garbage I'm sorry. It will get fixed eventually.
- Sometimes if the client sees too many vehicles at once, sound effects just stuff working. I have no idea why.
- I need to re-balance all the physics constants. Not all movement in this mod will "fell good" yet.
- For some reason vehicles don't show up in creative search.
- Yes the Jason plane should be tilted up when it's on the ground.
New Vehicles/Models
- Added Bronco Plane - rainsky_0431
- Updated Javi Plane Model - rainsky_0431
- Updated Alexis Model - rainsky_0431
- Added Felix Plane - rainsky_0431
- Added Jason Plane - rainsky_0431
- Added MK-13 torpedo model - pretzelpenguin777
- Added Radar Boat Masts - .ceoofgoogle
New Features
- In game vehicle screens. Radar/RWR/Fuel/HUD and more to come.
- New vehicle custom texture system. Right click vehicles with the spray can to change the base texture and layer textures. Want more vehicle skins and layers? Please contribute some!
- Boats have hitboxes that entities can walk on. When the boat moves, entities on the platform move.
- Hostile mobs and golems that ride turrets will shoot at players. They can shoot radar missiles out of the Axcel Truck too, not just guns. If the mobs are on the same team as you they wont shoot at you. Different mobs have different degrees of accuracy.
- WIP particle system for explosions and missile trails.
- Added Meteor Missile
- WIP Vehicle Hud overlay - kawaiicakes
- New Weapon Select Overlay - kawaiicakes
- Added new custom gamerules:
- Consume Fuel/Ammo/Flares
- Auto Data Link
- Disable Elytra
- Vehicle to Item Cool Down
- Can mobs ride vehicles
- Plane speed percent multiplier gamerule.
- Multiple damage multiplier gamerules.
- Disable 3rd person while riding vehicle.
- Chat messages if a missile hits a target. Controlled by custom gamerule.
- Pilot 3rd person camera is now positioned farther to see whole vehicle.
- givevehicle command to easily get a vehicle of a certain preset.
Changes
- Javi Plane is now single seat.
- Alexis Plane has 2 new hard points on the edges of wings.
- Changed missile stats. Subject to change in the future.
- New HUD compass that's not as laggy - kawaiicakes
- Added an additional keybind category.
- Added an additional creative item tab.
- Radar Ping Hud overlay will show more info about a target (is grounded, is player, is friendly ext...)
- Renamed rifel1 to agm88g
- Renamed torpedo1 to mk13
- Missile items are now their models
- There are now 3 camera/mouse modes: Free Relative, Free Global, and Fixed Forward.
- All vehicles now have a max climb speed of 15m/s (looking at you helicopters). Subject to change.
Fixes
- An incompatibility issue with Mr Crayfish Guns causing the camera to not roll when the plane rolls.
- Pings on the hud will continuously update position if target entity is in view distance instead of lagging behind.
- Entities will now only ride a vehicle if a seat hitbox touches it.
- Can't right click another seat to ride it while riding a seat.
- Vehicle items models not oriented correctly in item frames.
- Too many more to list here.
v0.8.6 1.19.2
- changed lift constant
- gave ciws a recipe
- vehicles will now have no weapon selected by default. acts as a "safety switch".
- can shoot while using a shield because forgetting to take shield off is annoying
- fixed bug from 0.8.5 where radar missiles from turrets weren't locking on to targets
- added destroyer, cruiser, corvette, and aircraft carrier boats (landing and tacking off from carrier will be possible in a future update)
- new pac3 missile model
- updated aircraft workbench ui (wip)
- only unarmed vehicles are craftable now
- adjusted a lot of recipes
- added napalm and adjusted other weapon stats
- vehicles won't drop their inventory until after they despawn now. no more losing all vehicle items because of a double crash.
- 3rd person camera is farther away on large vehicles
- turrets and other external parts can be destroyed if damaged by bullets or missiles
- fixed vehicles not getting hurt by fire
- added compound turbine for boats instead of using a jet engine
- configurable damage multipliers for bullets and missiles against vehicles. turret bullets won't shred tanks, but missiles will one shot most planes. (probably going to need to add chaff lol)
- fixed missiles turning in the wrong direction in certain cases.
v0.8.5 1.19.2
- stack size for item changes
- radar pings now display as rings instead of cubes. no more weird transparency issues or not being able to see pings through blocks.
- more new missile models thanks to PretzelPenguin
- changes to aoa graphs of all planes
- added double a, mark 7, mark 45, and ciws turrets. thanks to ceo of google for the models.
- added more external radars
- fixed bullets not hitting entities since 0.8.4
- fixed turret ammo amount sometimes not saving
- fixed bullets appearing to move jank
- added recipes for all the new turrets and weapon racks
- added recipes for funny music discs
- vehicles will only pick up mobs instead of all living entities
v0.8.4 1.19.2
- fixed nigh vision hud recipe
- can see base armor of every vehicle in vehicle workbench
- various recipe adjustments
- added new aim7 and aim120c missile models
- added mls/torpedo tubes turrets
- added adl/vls missile racks
- can now right click part of plane model with seat to ride
- turning vehicle to item goes directly to player inventory
- living entities can ride vehicles
- refuel gas cans by right clicking coal ore blocks
- bullets experience some gravity
v0.8.3 1.19.2
- adjusted several recipes
- fixed seat dupe glitch. must replace pilot seat item with another item.
- new wooden plane presets
- fixed tanks not flattening after rolling over by an explosion
- added vehicle armor system. some vehicles have armor built in, but you can add more with armor pieces.
- added aim9p5 model
- added 10mm bullet
- player will now actually sit in sam launcher seat
v0.8.2 1.19.2
- fixed missing recipes