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Graphics

My little playground for everything graphics

  • 01-introduction: SDL introduction (texture loading, player movement)
  • 02-jumping: jumping in SDL (animations, jumping)
  • 03-network: connection handling + server side calculations in SDL (client, server)
  • 04-map: map generation testing for SDL
  • 05-opengl: OpenGL introduction (texture loading)
  • 06-monogame: Monogame introduction tests
  • 07-boilerplate: Boilerplate OpenGL abstraction (batch rendering)
  • 08-particle-system: Expanding OpenGL boilerplate for particle systems + texture loading

Goal Experiments

  • OpenGL boilerplate
  • Particle Systems
  • Basic physics
  • Effects
    • Bloom
    • Blur
  • Sound
  • Multiplayer
  • Procedural map generation
  • Super Mario movement

License

The code is licensed under the GPL-3.0 license. See the LICENSE file for more information

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My playground for everything graphics

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