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MonoGame WPF Interop

This adds WPF support to MonoGame (tested with version 3.5.1.1679).

Note that you need MonoGame.Framework.WindowsDX (as this interop uses SharpDX). WPF only supports DirectX.

You can host as many MonoGame controls in Wpf as you want by using the WpfGame control. Note that they are however limited to 60 FPS (this is a WPF limit).


Available on NuGet NuGet Status

https://nuget.org/packages/MonoGame.Framework.WpfInterop/

PM> Install-Package MonoGame.Framework.WpfInterop

By adding the NuGet package to a project it is possible to host MonoGame inside WPF windows.

Example

public class MyGame : WpfGame
{
	private IGraphicsDeviceService _graphicsDeviceManager;
	private WpfKeyboard _keyboard;
	private WpfMouse _mouse;

	protected override void Initialize()
	{
		base.Initialize();

		// must be initialized. required by Content loading and rendering (will add itself to the Services)
		_graphicsDeviceManager = new WpfGraphicsDeviceService(this);

		// wpf and keyboard need reference to the host control in order to receive input
		// this means every WpfGame control will have it's own keyboard & mouse manager which will only react if the mouse is in the control
		_keyboard = new WpfKeyboard(this);
		_mouse = new WpfMouse(this);
	}

	protected override void Update(GameTime time)
	{
		// every update we can now query the keyboard & mouse for our WpfGame
		var mouseState = _mouse.GetState();
		var keyboardState = _keyboard.GetState();
	}

	protected override void Draw(GameTime time)
	{
	}
}

Now you can use it in any of your WPF forms:

<MyGame Width="800" Height="480" />

Roadmap

  • Properly implement GraphicsDeviceService (call all events when appropriate)

Changelog

v1.2.0

  • Added dependency on MonoGame.Framework.WindowsDX nuget package to prevent accidental use of different platform versions

v1.1.1

  • Added SetCursor function to WpfMouse which now allows resetting the cursor (the monogame Mouse.SetPosition function would throw due to not finding a Winforms window)

v1.1.0

  • New class "WpfGame" that derives from D3D11Host. It provides a cleaner interface and is more similar to the original Game class
  • Input is now available via WpfMouse and WpfKeyboard

v1.0.0

  • Initial release, can render and load content
  • Input is not working yet